VOVNET there needs to be a level structure for each upgrade. Just random color changes really doesn't identify what upgrade is what level.
What does the rank structure actually do?
There are no bonuses, no skill required. Needs some overhauling.
You never have to select a person, pushing the auto equip button equips everyone. Auto Equip will only equip items with a skill matching the workers current job. It will leave a slot empty rather than equipping an item from another job. When checked it only checks new items to equip them. If you want to equip stuff currently in your inventory, click the auto equip button. You only have to click that once, though its possible clicking it more than once would change some equipment, as it goes through each worker, and if something from a later worker would be better than something on an earlier worker it wouldn't be available until after checking the earlier worker.
I'm confused as how I can go from Wave 21 to Wave 25 in one wave... Happens on "Fallsea" Also the "click this message to dismiss" rating request... doesn't dismiss
Beat the game, went to play a bit more in order to get all the achievements, but then each time I kick him to the grave, it loops, it won't go to the credits now.
A description on click would be nice, so as to not get totally confused with the towers that look alike. And personally, have 2 rewards that require you to complete the entire game on perfect isn't all that great, after I perfect everything, there is no real reason to go back and play it again.
Air units and anti-air weapons are greatly out of balance. Even putting 8 AA around a stun gun isn't enough to take down the larger aircraft. That's just bad balance, fix that and this game will have a better feel.
WAY too short for this type of Adventure/ RPG/ MMO? wish it was longer more indepth, but I understand that it's not a professional release. Good work all the same!
The rank changes after the 40th area. In the future update I will add the level identifier for upgrades.