On level 8, I got a VERY fat kitty stuck on one of the pink moving bumpers. it seems he wraped his blobself around it and was jsut hanging on. Made me sad because I only needed 6 more sushi (on my first cat) to reach the goal, and I'd gotten all of the gold sushi... which was the last one I needed to do that.
I wish there was a way that I could hook this game up to a treadmill. so I could excersice with my Treadmillasaurus Rex. He looks like he needs company.
"Update: fixed bugs with pause menu and Mini-coil."
WHAT pause button? I too hit menu mid game because a stupid telemarket called and lost everything :(
I'm.. I'm confused... so... mother is raped, has a baby, is abandoned in the woods. She decides to make a new baby years later. New baby grows up and meets a girl.. who.. happens to be the daughter of his older brother and falls in love. Mom goes 'noes!" and then goes "aw he's sad" and in the end, ... Mom and eldest son come back together, while song and grand daughter have inbred little babies?
I guess it's better then my first thought which was that the witch's first child was a girl, and that the love birds were brother and sister...
In dungeon crawl mode.. It'd be really nice to have a 'You sure you wanna step through this blue portal and end your game' message... My kitty pawswiped at my hand while I was crawling and.. whoops.
On one hand, I really loved this: The premise was semi believable, I enjoyed the dialog XD and I wanted to keep going to see what happened next. On the other hand... this gave me a headache.. trying to squint at the tny portion of the screen to try and see what was coming at me... trying to figure out what was closer.. and I can't tell how many times I "squeezed past' something only to be whamed roughly to the side as I collided with it.
This is a really fun idea. I LOVE the concept. .... that said... One of the cardinal rules of making a game is to not make your players fight the controls. The movement isn't 'quirky'... it's downright impossible to get the hang of quickly enough to want to continue even trying to play. My suggestion is to slow down the run speed (how many times did I go FWOOM! off in the wrong direction...?) and see about getting the character to run and jump more realisticalyl within the world. The 2nd page with the clouds... that was far harder then it should have been :( Then a few pages over, there's one where you're told 'don't fall'... if you fall, you die... despite being only a few feet off the ground. Rediculous... This is a areally COOL idea.. but.. too much of a fight to be fun.
Ffffffs...
The first two terrified me. the third one was scaring the shit out of me... until it came to the bit where I had to spray cola at the eyes to live. wtf. The bit that bits me with that is that I can fail while doing it and that's just not fun. I figured out to put the two together, let me have my reprieve!
aahhn. It's a nice concept, but I found it to be too frustrating. I have decent reaction time. There is no reason why I should crawl up a wall 30 times and hit the same fire trap each time because I didn't twitch in time ad jump away.
I think making the wallclimbing etc timers last jsut a second or two longer might help with this.
Okay, last comment, I promise. I'm kinda sad that there isn't a "yay you got all the artifacts!" reward. (I'd have liked another mask... or, maybe a 'sprite viewer' so that you can see what each one looks like without having to enter a level, find the right cage, etc. Just a simple screen, maybe with a little blurb about the artifact's abilities.. :D So, my favorites for playing with were the hydra-ranger, and thief in almost any form :D
Oh also, the bonus you get when you open another cage of your class flashes up so quickly I STILL don't know what the benefit was, if it stacks, if it grows larger, or what.
I was really unsure at first when I loaded up this game.. I though.. "this looks boring.. uhg.. stick figures?"... Still, I'd taken the time to download it, so I started playing. At first I was confused, jumping around and dying horribly. After my first death I thought about closing the window, and going about my evening. "No," I decided, "I'll continue on for now.." Then I completed my first level... and died horribly on the next. But I'd unlocked something, oooh. Cool. Maybe just one more level.... Before long I was dropping though the levels like a pro, specifically aiming to complete one badge or another... Finally, only one badge was left: Beat the game. When I added the last badge to my belt, I had 11 extra lives and felt awesome. :) Thank you for this wonderful game with a perfect learning curve. I kind of wish there was more, but that might ruin the beauty of this game. :) One critique: the robe of shadows ability is a paaaaain, lol. :)
This is how you play: You go down, you kill things, and you open chests. Monsters never give loot (or xp), so kill as few of them as possible. If your hitpoints are so low that you're not sure that you'll survive the next monster, and you're out of potions.. ***Use your escape wings.*** You'll have to go back a few levels, but you will keep ALL OF THE ARTIFACTS YOU HAVE ON YOU AND HAVE NOT SOLD.... This means you keep some of your awesome gear and can start your dungeon dive again a few levels back (I think at max 19 levels..) with all the artifacts you have now, and all of the stat gems you've picked up. This game is NOT designed to be won on a single dive into the dungeon. You may have a lucky streak and be able to delve deeply, but more then likely, you'll have to wing out at least once. It's just part of the game, go with it. :)
Eh, it was fun, but. repetative. the 3-d tower thing, while nice was very frustrating too... It was really hard to figure out if something was on the edge or midway along a platform at a glance and made it very difficult... while aregueably part of the game, I wonder if this is a feature better left out...
also, I didn't see any level counters on the screen... which further made it feel like I was slowly, going no where.
My suggestions for improvment would be to: add a level counter on screen or at the start/end of a level... and maybe to mix up the colors a bit. (perhaps a long slow fade through the levels as you go 'up', rather then the constant blues and purples.
...story might be nice too, lol.
And of course, I hadn't used escape wings at any times between level 19- and 90, so rather then have... EVERYTHING, I've got ... nothing.
I realize the point of the game is challenge, but there must be a ...middle ground. even if it's a single auto save that you can restore to ONCE on, say, 25/50/75... Given the nature of this being a browser game.... another website, a bad flash banner ad, anything can kill your game. :/ Other games have save points so that if this happens, you have a back up you can go to, but here, your save game is deleted the moment you load it--which is fitting with the whole rogue like idea, definetly--but that leaves players with the option of... 'you MUST save and quit if you're AFKing, just in case something bad happens.
Ultimatly I"m not sure what the solution is, but I think my idea above would be a good compromise between the unstable nature of flash, and the goals and difficulty of a roguelike....
also: love the game :D Sequel???
FFFFFFFFFFFFFFFFFFFFFFFFFFFFF....
Ah, level 90. Hm, I'd better heal before I attack this--oh hello, kitty, how are--NO YOU STEPPED ON THE KEYBOARD! WHY DID YOU WALK INTO THE GOLEM? FFFFFFFFFF...