I think this could probably be solved, or at least fixed a bit alongside with the offline gains system which is broken, by introducing a much needed system clock. I think a system clock is really really important.
When game is left running for long periods (overnight, for example), the expected increase resources is just about halved in everything. Last night I only got about 3-3.5 hours worth of everything I checked.
I'm really finding oil is my limitation and thus plastic, is anyone getting round this? I have 60 oil on prom and 54*0.5 on vas, and while all is going to plastic, it really is slowing me down. Oh and 30 or so oil farms on aeq, but I don't have even nearly enough water for all of them
@Kente81 Is all ammo, no matter the number consumed after the attack, so would 1 big cargo ship use 5 million ammo in one round for example? Is there a cap on ammo, or can you use cargo ships to stack up power cheaply?
Oh and if a ship is destroyed, is the ammo lost, for example in the middle of the round. If a battle were to take 5 rounds or 1 round, will the bonus still be the same, and all ammo used up?
@Angels737 "
I'm not saying the same thing you saying. You wrote: "Every 1k ammo give +0.001%", this is wrong. This way 1m gives 1%, which is not true.".
Err lets basic math here, 1 milllion = 1000000. 0.001% Multiplied by 1 million equals 100%. Which equals double.
@SHRKHED On the big kongregate tab to your right, under "game", under "description" it says "see the in-game tutorial for first steps. (T) icon in the menu on the bottom." Maybe try that?
@Xonerix It says it fairly explicitly on the cost of the foundry lol. And thats the whole point of the game, some planets do some things, others do others. The third planet is your only source of sand for example, which you need to make silicon, plastic, circuit and ammunition. Use the automatic trade routes and you'll be fine :p. A later planet has a much better source of graphite anyway, don't worry
@TyM276 Yes they do, but you don't have any graphite on that planet, so they don't have the resources they need. The resources and multipliers listed on the home planet screen are the only resources that planet can source. There is a (basic) tutorial which explains this
So quick question - with regards to ammunition, is there a cap on effective power bonus? Is it just the storage of the fleet? Or the storage of the ships using ammunition? Is storage recognised with each ship individually, or just as one entity with the fleet, so could I boost a Babayaga with ammunition from a stack of cargo ships? If a ship is destroyed in a round of fighting, will any ammunition it had be lost, or will it be distributed to the remaining ships? Does the game remember how much ammunition each ship had? Do different ships use up ammunition at different rates? Is the bonus constant for each type of ship?
Anyone, please weigh in :)
Thanks so much for listening to all feedback. I would love to see a timer for auto journeys, or at least a message saying how long it will take, rather than currently having to send a normal fleet and cancel just to work out timings.
I will use kong saves in next updates