Classic idea done well. In the next version, could the obstacles damage the lander? Also, no matter how fast the lander is descending, the tiniest of up movements stops it descending and sends it up a small amount. The best / most irritating part of these games is panicking and overcompensating in thrust leading to a massive explosion.
The game okay. The graphics nice and retro, but the controls seemed unecessarily complex. On my machin, the seemed quite a delay between moving and the character responding and then it would fly across the screen.
Nice game. There aren't enough decent cricket games out there and the speed of this gives some idea (I imagine) of how hard it can be to be an umpire.
A suggestion: It always seems to draw our attention to the bowlers foot if it is a no-ball which simplifies the choices. Perhaps you could split the screen so we can see both umpires' viewpoints?
A great game. SImple and tricky at the same time. Two suggestions:
1. Could we see the shells' trajectories as they spend a lot of time off-screen.
2. Some sort of bonuses for direct hits?
Nice idea and decent execution. A good first game!
An idea: have different classes of Alopecian with different powers. They could be represented by different famous baldies (Richard O'Brian?, etc.)
The game is much better than it looks. Rate of increase in complexity than the interaction between the elements is excellent. In v2.0 perhaps the graphics could be smoothed a little - not enough to ruin the retro feel, but to add some contrasting colours?
Thank you! Changed.