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colmanwong's Comments

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Idle Conqueror 3.1

Play Idle Conqueror 3.1

Jul. 13, 2015

Rating: 0

How about give player some control for the construction? e.g. option 1: random, option 2: build lowest, option 3-8: specific build.

Developer response from joopoofoo

It should be roughly equal at this point since over a large sample the random choice should be evenly distributed. May give an option to build lowest, but ideally I'd like them to be leveled together.

Idle Conqueror 3.1

Play Idle Conqueror 3.1

Jul. 13, 2015

Rating: 0

@chibikchibi: You can click on it and see :)

Idle Conqueror 3.1

Play Idle Conqueror 3.1

Jul. 13, 2015

Rating: 0

bug report. When there are sufficient fund to buy all first level upgrade in "Dungeon" and "Explore", keep clicking the "buy all" button will upgrade everything by 1 but the cost will not go up or recalculate. The problem will disappear when revisiting the page or not enough fund to upgrade.

Idle Conqueror 3.1

Play Idle Conqueror 3.1

Jul. 12, 2015

Rating: 1

Could there be more in game description? e.g. How does worker stat affect the output.

Developer response from joopoofoo

I'll try to pull together some tooltips to provide more information.

NeuroDriver

Play NeuroDriver

Jun. 29, 2015

Rating: 0

It is because the computer cannot think fast enough before the cars hitting the wall. Better slow down the speed for safe driving. :)

NeuroDriver

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Jun. 20, 2015

Rating: 0

Reply to the developer: The lag only exist in training mode, with x6 or x9 speed. When 20+ vehicles are running at the same time. In race mode, or when there are only a few vehicle left in training, there is no lag.

Developer response from sem23

Thanks again! Today I upgraded Unity, which should give a performance boost in next update, but I will also add a slider to control number of concurrent cars in training mode!

NeuroDriver

Play NeuroDriver

Jun. 20, 2015

Rating: 0

The game is rather laggy for v1.1.1, compared with v1.0.0. Is it only me?

Developer response from sem23

This is related to the (now) synchronous update of physics and drivers. Do you experience the lag in both modes, race and train? Or is it in training only? If I have some time I will do some testing how to solve this issue. Maybe a solution is to reduce the number of concurrent drivers in training, if so, I will make a slider in options! Thanks for input!

Transport Defender

Play Transport Defender

Jun. 11, 2015

Rating: 3

When opening 10k+ containers, the messages will keep coming until I transfer. =.= How about make it into a summary instead of announcing one by one?

Transport Defender

Play Transport Defender

Jun. 10, 2015

Rating: -3

bug report: When buying feature in batch, the last level to the cap cost all of my containers =.=

Transport Defender

Play Transport Defender

Jun. 10, 2015

Rating: -1

HT contributing 99.99%+ damage making the monkey (Rambo?) OP.

Land of Mazya

Play Land of Mazya

May. 30, 2015

Rating: 0

It seems the pet's hp will never be full. Bug? Using wizard BTW.

Idle Raiders

Play Idle Raiders

May. 09, 2015

Rating: 0

How come knife (sword?) can also increase damage of archer? :)

Idle Civilization

Play Idle Civilization

Apr. 30, 2015

Rating: -1

I think the food requirement grow too fast. There is no point to increase the maximum population at all.

Idle Healer

Play Idle Healer

Apr. 27, 2015

Rating: 1

paranova9: not enough hp/MP buffer?

Idle Civilization

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Apr. 19, 2015

Rating: 0

Not sure is it a bug. The faith gained from "touch the future" is much higher than 600 seconds worth.

Idle Blacksmith 2

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Apr. 17, 2015

Rating: 0

Suggestion: The 3 points you mentioned are all nice to have. But I prefer a less laggy game more than anything.

Idle Blacksmith 2

Play Idle Blacksmith 2

Apr. 15, 2015

Rating: 1

bug report: when moving potion to the store, after pressing move all, then click the right button, it go to the next next potion, instead of the next potion.

Idle Blacksmith 2

Play Idle Blacksmith 2

Apr. 15, 2015

Rating: 2

After ascend a few time in the latest version. Here is my opinion of the ascend system. 1. The 20% critical chance and 20 critical power bonus is over power. It make the profit a few dimension higher. i think it should have a separate cost from other with extremely high slope. 2. starting money is useless. 3. potion last too long....... hope there is way to overwrite the potion effect, instead of waiting 1 hour+ to change the effect. Btw, the latest version is rather laggy. It is so lag that it sometime lock my keyboard. (firefox)

Developer response from mrcaboom

Thank you for your suggestion. The next Update will rebalance the ascension system.

MineQuest

Play MineQuest

Apr. 14, 2015

Rating: -1

bug report: Some upgrades that should be affordable are blurred out. I think the blur system didn't account for the effect of the rebirth bonus.

Developer response from truefire

Fixed! Thanks for the report. It was indeed because of the rebirth bonus not being accounted for.

Idle Blacksmith 2

Play Idle Blacksmith 2

Apr. 14, 2015

Rating: 1

Suggest: On the page of using potion, it would be nice to see all 8 workers in the same page, instead of rolling up and down.

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