This is a fantastic game, well done. My only real complaint is the whole bosses turning your blocks to cheese in survival mode. I am certainly not complaining about the difficulty, it's great to have a really hard mode for the game. However, having your blocks randomly turned to cheese comes across as more of an annoyance when you have to keep pausing to sell a stack and rebuild it because the boss turned the bottom block to cheese, rather than any kind of deep strategy or anything.
Once I played this long enough to give it a fair shot it's actually a pretty fun game. The one thing that gets me is how your run can just end without warning or anything you can do about it. For example, I'm at about 2.6 million feet going for the hard badge. I'm moving fast enough that obstacles are on my screen for about 1 frame so there is no possible way I'm going to dodge anything. All of a sudden I hit a UFO and that's it. Incredibly frustrating.
Quality game, but making me log in to save my progress? These days it should be a fair expectation that a game like this just saves your progress automatically without having to do anything. (Or if I'm not supposed to have to log in then the game is broken and dropping my progress).
Outstanding game like the last, but I beg of you, if you make another one of these PLEASE don't make the elephant bounce. I can't count the number of times I've died because I tried to jump but the elephant had bounced just off the ground so the jump didn't register.
Very cool idea and not a bad game, but the controls and collision really could be a little smoother. Too many times getting pushed around the corner of a block and squished.
For those attempting the second hard badge, my deaths were on 1-3, 1-4, 2-2, 3-3, 5-2 one each. There may be other ways of doing it, but I know that setup works. Good luck
The game manages to make wandering around beating enemies senseless fun at least for a ltitle while, but adventure mode is seriously lacking. For starters, if the game is all about going on a killing spree and combo killing enemies to keep my power up, why do I keep finding myself wandering through areas I've already cleared of enemies in search of the next key? Having to replay the last level because I wasn't a high enough level to get to the end really bugged me too, having to repeat the exact same thing over again for no good reason. As a final note, I didn't actually use any of my rage powers beyond the rolling explosion, because while it kept telling me I got a rage power every level, it didn't tell me what they were or how to use them.
I really do feel sorry for you, this game should easily have won the contest, this game is actually pretty good and the winners are pretty much total crap. It is very, very close to crayon physics, but the other games are essentially copies of about 2000 different shooters before them, so I really don't see that as being a concern here.
A decent effort, but falls rather short in a few areas. The entire control scheme doesn't feel right, between having all your fingers in a line (though maybe I'm just used to computer-based rhythm games using an arrow key style format), the strange shape of the notes and strange hit spot, and in the solo-type parts the guitar is playing far, far more notes than there are notes to hit so you have to almost guess when to press the buttons. Also, the game is far too easy, the only hard part is scoring high on songs, and that is only because the controls are off and not because the songs are particularly hard.
All the challenges in this game can be beaten with a 10-card deck: 5 R3 Sentries and 5 Shield walls. I beat them all in at most 2 tries for each challenge. You can avoid losing due to lack of cards if you just increase power each turn when you get down to 1 card left. Of course, the AI does not know that and will draw all their cards and lose if you hold out long enough.
Excellent work much like the first one, a cool feature to include might be a sandbox-type mode where all the tools are available (maybe as an unlockable for beating the game?) where you could go play around and make cool-looking ballls
Very nice work, reminds me of the jumper series of games made in game maker (by Helix Games, Google it if you're curious). I would have liked to see the horizontal acceleration slowed just a bit, it can get a little out of hand, overall very nice though, 5/5
This game has absolutely gorgeous graphics, and... absolutely gorgeous graphics. There is nothing else special or interesting about it, your standard top-down shooter. 2/5 on its' graphics and the fact that while it may be plain, it is well-implemented.
Nice work. 5/5
One recommendation: It would have been nice to have a statistics section: biggest hit (points), highest number of enemies in 1 hit, longest run, etc. (of course if this is somehow unlockable, feel free to ignore this post)
I was a big fan of the second one (never seen the first), and you've come a long way with this one.
Interface improved a bunch. It's prettier, one arrow/column is very nice, and it's great to be able to tell when you let go of a hold early or hit an extra key, rather than waiting till the end of the song and being surprised by a gold instead of a perfect. The only thing I'd say here is that it would be very nice to have a more obvious indication of these rather than having to look at the bottom of the window.
I am VERY much liking the increased difficulty. I would personally say make it even harder, but I realize that a large part of the flash gaming audience wants to be experts at a game the moment they start playing, so you have to consider that.
Overall, Definitely 5/5, and here's really hoping for some badges. I'd love this one to get an impossible too.
Definitely needs a pause. Would also be nice to have some warning in-game for those who didn't read the text part first that the stars are going to kill you in 1 hit after the other attacking stuff doesn't appear to do much all game. Overall not too bad, 3/5.
Also, a bug: My accuracy was mediocre in the first few levels, then I got the hang of it and it should have gotten quite a bit better, but it was 0% at the end of the next level, and then -1000% at the end of the next. After that it seemed to get back to normal.
I'd just like to agree with a couple of comments I've seen already. Attacks with hit rates like 90% and 97% just add a luck element to a game that's very strategic otherwise, save the accuracy for "inaccurate" attacks. Also, a "play another match" feature would be very nice. And, of course, I'm hoping there's a method for newer players like me to build my deck.