NEW UPDATES to fix bugs and auto lower graphics settings if your computer hits a low FPS range over X amount of time. EVERYONE CLEAR BROWSER CACHE (ctrl+shift+delete)!
**NEW MAP WIP PREVIEW!! http://tinyurl.com/7wawh9v ** - Sneak peek cause all our fans were awesome in being patient while waiting for our cloud install and faster loading times.(PrisonEscape - The maze like interior, exterior complete with reck room, holding cells, cafeteria, showers, library and basement tunnels for quick "if you dare" access to all points of the map)
**WIP MAP!!** - Sneak peek cause all our fans were awesome in being patient while waiting for our cloud install and faster loading times. http://tinyurl.com/7wawh9v (PrisonEscape - The maze like interior, exterior complete with reck room, holding cells, cafeteria, showers, library and basement tunnels for quick "if you dare" access to all points of the map)
**LISTEN UP SOLDIERS!** As promised, we have now successfully hooked up to a cloud content delivering system by 8pm PST tonight. All game loading should now include not only faster loading times, but an actual progress bar so you can see your loading progress. IF YOU DO NOT SEE A LOADING BAR WHEN CREATING OR JOINING A GAMES, YOU SOME HOW ARE RUNNING AN OLD VERSION AND YOU MUST CLEAR YOUR BROWSERS CACHE! This has been a public service announcement brought to you by your friendly Combat Extreme developers.
Good news soldiers, I've just confirmed some speed tests across to board and globe with our new CDN domain! So what does that mean for you? FASTER LOAD TIMES! By Sunday evening 8PM PST our new CDN domain will have filtered down after 72 hours, after this we flip the switch and good bye slow loading everyone! Please bare with us until then players, this is going to be great!
Morning soldiers, we have just put up a new version that should by all means clear floating weapons issue, however we can't guarantee that someone will join with a cached version and still experience this issue. Please if you happen to see floating weapons still, clear browser cache and try joining the game again, this should resolve the issue forever.
Another update tonight. The scoreboard should be fixed in team based games now. We are also testing out a CDN to increase download speeds for people that are far away from our server.
A small update has been released today that should address some new bugs that came up this weekend. Please leave a comment if you break something! Happy hunting.
Listen up soldiers! As promised our updates this weekend went as expected. We are going to have to delay exploding barrels and exploding vehicles, so for a full update list visit our running BETA forum (link above). With that said, enjoy our round of updates and new map as we push beta further into full release of more maps, weapons, bots and much more. Thanks for playing soldiers.
Also, if anyone has any issued with game being possibly cached from our previous version, please visit http://tinyurl.com/78376qp and empty our unity game data, then reload this page.
Listen up soldiers, we have solid intel that this weekend, there will be updates that WILL include the following: New map, spawn fixes, 50 cal hip shooting fix, a ton of networking CTF fixes, exploding barrels, destructable riot sheilds and finally BLOOD SPURTING HEAD REMOVING HEAD SHOTS! (that last one kind of warms my heart and guns) - Stay tuned, and thanks for playing everyone.
Soldiers, we just posted game updates: Team icons replaced names, Capture the flag icons (Defend/Pickup/Return/Escort), camera shows correct winners now, relocated search and destroy comcenters, added comcenter hover messages, added comcenter icons (Defend/Attack), added comcenter health bars, fixed claymore landing rotations, weapon pickup highlighting and message, comcenter alarm sounds, lower reload volume, change player's name from main menu options, lower snipping sensitivity, new sniper scope.
Another small update has been released in addition to the monster update earlier today. This update addressed friendly fire malfunction and a grenade bug. All is well now! Happy hunting!
90+ bugs and updates everyone. ~ http://forum.unity3d.com/threads/112875-Combat-Extreme-Official-Open-Multiplayer-Beta! for more details as we push forth to full release soon.
We threw away this project everyone, and then proceeded to rewrite this entire game from the ground up a few months back. New and much faster level, way more weapons, better networking, clay-more mines, remote c4, riot shields, new characters, 100% working camera sheering (so no more cheating), auto balance, spectate mode and much much more. Let the games begin! (More updates over the weeks to fix a few more bugs.)
Thanks for the kind comments. Although we are trying to do everything we can to improve visual quality while improving performance, our file size and transfer speeds will be something we address at the end of our beta release, and should have it resolved in the full release.
Our full release will consist of more game types and two new levels (for a total of 3 continues rotating levels for each new round). Have fun everyone and thanks for the support!
Hi MikeyBeeeeee - We are extremely sorry to hear the controls were not working for you. Although the game is still technically under a state of BETA, this is no excuse.
To better ensure we resolve this correctly, can you please tell us what OS you are using? Also a lot of unity3d games require the client to click the player before you have locked control of the character and window, although I'm sure you did this, we still needed to bring it up.