-Dev Response From Hitorikin :
"you gain con as you take dmg".
1st : tyvm for taking time to reply to us, not so many dev do that on Kong :)
2nd : At what rate do we gain con for taking damages ? I'm currently lv16 and my SPD is at 112 (rate x2 +autotraining), and CON is only at 34 (rate 1.3). I've died about 20 times so far, not oneshot death. 34 seems to be rather low compared to other stats' growth.
3rd : I've seen this game is available for android, any plans for ios ?
Will constitution be trainable in a future update ? Because right now, it's better to allocate all the points in constitution and auto-train the rest..
I don't seem to be able to play any map, as soon as I start one, it ends immediately after entering. I'm obviously doing something wrong, but any clue ?
The Endless Mode isn't challenging enough, I did 2*45min : 1st time I ended it myself because it was getting really boring. The 2nd time I let the monsters destroy the tower. I did it a 2nd time because I didn't get the achievements from the 1st time (10min/300kills).
Basically, I'm using Fireball/Frigid Blast/Plague Bane at 3/3 each, and Ice Shard + Hellfire + Thaw (increase fire crit on frozen ennemies).
The short cooldowns on the "small" spells allows you to take down most of the ennemies without troubles, and for the tough monsters (siege weapons/shielded/cavalry/etc), Ice Shard + Hellfire + Thaw = instant wipe out (each Hellfire bombs crit 1K+ dmg).
If Hellfire isn't up, just wait the critical moment to use Blood Heal, then keep blasting everyone until it refills (rather fast with the help of the other spells).
I don't think the problem lies within the Blood Heal or the spells' power, but instead I think that the difficulty in Endless Mode should increase more exponentially.
There are a few medals that aren't functioning correctly at the moment. They will be fixed in the next update that also includes a revamped Endless Mode! Thanks for the feedback!
Can we get free rewards for playing everyday ? :p Just a "gift" for fellow players :D
And what about adding a spin that would require 1 token to spin and there'd be different rewards. I'd rather spend my tokens on this wheel than on completing structures :)
Even if we can switch the bubbles, we are way too dependant on the bubble breakers, making the game just about stacking until you get a breaker. In a bubble shooter, i love being able to destroy a whole piece of the puzzles with a single, well placed bubble!
i dont think i can export to ios, the con rate is variable, the more hp you have the more dmg you need to take, with 1000 dmg per con being at the top