seriously how did a lizard get hold of a disintegration cannon and an energy whip, and you would think the dragon in beresads lair would wake up from the sound of people screaming, artillery and missile explosions.
how to remove the alien egss on temple of saqra: when you see the first wave pof spiders a man will jump down onto a platform to the right of the temple, click the 3 buttons below him in the order "2,1 then 3" then he will run out the side followed by a large boulder which will then destroy the eggs, this will also earn you an achievement.
Yeah, the ship spawning/garrison system has a lot of flaws. It got to a point where it made more sense to rewrite the game rather than keep trying to add to it because I was a noob when I started and my poor planning made it progressively harder and buggier to add things. I just released the alpha on here if you want to check it out. No life yet, but there's some features not in GSG 1, like editing the strength and behavior of your GodPowers on the fly, a minimap, pre-object spawn options, and 3D sculptable planets, as well as graphical upgrades.
shouls bw an assurance thing, changing the vloume of my music in the middle of battle i click a random tile to unpause the game and i start running from battles, and seriously how did a mutant draonfly get into a deep dark cave
unlike otehr shooters that have the same mechanics this game gives you time to think, in the art gallery i died like 6 times but shooting hiding and jumping got me through it
farelquesada, is this cuz you cant earn credits yourself so you rely on game options for it? ive destroyed all 50 bosses with pirate difficulty of 100 and with starting with a scout with 50k creds.
learn to earn the creds
if you killed a crab thing killing your future self, then wouldn't the present self be saved? cuz you killed the thing that killed your future self right?
Yeah, the ship spawning/garrison system has a lot of flaws. It got to a point where it made more sense to rewrite the game rather than keep trying to add to it because I was a noob when I started and my poor planning made it progressively harder and buggier to add things. I just released the alpha on here if you want to check it out. No life yet, but there's some features not in GSG 1, like editing the strength and behavior of your GodPowers on the fly, a minimap, pre-object spawn options, and 3D sculptable planets, as well as graphical upgrades.