part 3
As the games stands on "easy" I barely even have enough reasouces to explore the other reasher options such as the "Planet Shield". Give us an ensetive to continue to play. Make a "Boss" level that would cause us to use that option, however give us a way to make that much money relatively faster so that we can reach such an epic grand stand to fight and protect earth.
Outside of the "money" issue I DO LIKE this game. I would like to see a sequal to this game. This game has great potential for much more imperessive levels that would make this an instant favorite and it's sequals. :-) Keep up the good work
part 2
I think the game needs to allow an option to research enemy technology to advance to higher defense and offense technology. I also think game should allow for more return income with every kill. Another sugestion would be to be to create levels or stages so that after "X" amount of waves the player would get "X" amount in points, money, and perhaps an upgrade or two to advance to the next level with even tougher waves. For example "easy" might have 12 stages of alien waves and at the end of each stage allow us to have a "reward" for what we have left, the amount it took to survive, and how many we have in our population to give a percentage of extra point and money so that we can make repairs, upgrade 2 or 3 items (with as many blocks you give us maybe even 4), or enough for the player to upgrade 2 defense items, 1 offense, allow us to buy maybe 3 more items, and then on to the next stage.
Part 1
I like this game. It's not bad. The make up and structure have potential to be a great arcade game. The music score is very good. I especialy enjoyed how you introduced the piano in the score, soft, elegant, firm and keeping with the enviornment, adventure, and action. You almost get a sense of being a part of a space action movie in which survival depends on the hero. The Player. Great quality. I do have some issue, however.
For the 13th level "Goblin Madness" at least under "Normal level", use your goblins, invulnerablilty, and Time stopper. 1st rush the enemy (goblins are easy to kill even the "pink ones"). Once your units have reach the enemy's tower, keep an eye out for the "black goblin" running out from the lower right of the screen. Keep invulnerability at the ready. As soon as you see the "Black Goblin" initiate Invulnerability and keep pressing forward on the enemy's castle. Imediately after initiate Time Stop. This will allow the rest of your units to catch up to the castle and finish it off.
PS. it helps if you max out your Invulnerability for total of at least 19 sec to keep the Black goblin busy and to continue to take out the enemy's castle. I hope this helps. :-)
Really liked it a lot, however I have to agree with Sandman99999 when he said,"I'm tired of losing 200 of my precious Huscarls to 70 peasents with spears...even while nailing the minigame perfectly. The Vikings are able to tear through even the most carefully planned defence and cunning flanks simply because the only run away when Morale is literally in the shitter..". I was abit disappointed to find out that once the Swedish (or the red flag people) defeats the English the game and story line ends there. I was hoping to see who would the Swedish afterwards... just seemed abit short for that's all. Outside of that I'd give it 4.5 out of 5 :-).
Apr. 21, 2010
Under rating threshold (hideshow) nice :D, beat cave 5 before all others thanks to this thread: here are the must haves to beat Cave 5.Spells:Athena, Phoenix, Hercules, Comet and Healing spell. Troops: Centaurs, Succubus, Mermaids, Witches, goblins and the black knight keep this commnet alive by copy pasting it but since I had Grullborg Grimtooth I had enough mana to replace goblins and black knights by frost giant and dragon rider + i had the lightning bolt card extra it worked out just fine^^
use hobbits while summoning angels and dragons to beat the end. Copy this to keep this infomation alive
ASDF and right-click! This will trigger a glitch that makes you autofire. It helps A LOT. 1. Dont waste your mana on dragons unless it won't slow down your angel summoning! (Like if you just summoned an angel and still have about 3000 mana, then it's ok to summon a dragon too. Otherwise you'd better save it to the next angel.) 2. Use the hoobit+elf rush that was mentioned before! Do it by tapping 1 and 2 furiously!
Unlockable Units : Hobbits : View Instructions And Credits. Dwarves : Load The Game 3 Times. Bomberman : lose 3 games. Red Dragon:beat level 17. Devil : Beat Level 18. Angel Soldier : Max Out Research Tree For All 3 races. PS : Repeat the message to keep this information alive + - ! F (74)
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