please have an option to disable controller, some of us have a joystick that is usually plugged into their computer, which this game apparently doesn't know what to do with.
At least when getting the list of asteroids when there are a large number, the last asteroid in the list is often out of place (is not the farthest). It would also be nice if the target list could be set to sort continuously.
Decent concept, bad execution. No real reason to use unity instead of flash, and the only thing that makes it hard is all the annoying graphics effects and poor saturation of colors.
The cost of ammo is far too high compared to the pitiful amount of money for winning a battle, and 95% does not mean 95% hit chance, and it does not even out over time. Needs rebalancing badly. Status effect attacks by enemies are also far too frequent.
There's really no reason to ever use anything other than weapons, and a small bubble in the middle of nowhere if you want class 4 weapons like mega cannon (4 damage for 1 gun point is pretty sick)...should make it HP dependent on nonoverlapping bubble area, and require the main part of weapons to be inside a bubble and not overlap other weapons...and damage change based on scale factor of the weapon.
didnt start after loading, though loading bar was gonee, refresh and it worked (chrome). too much exactness in timing and position required, was less about the puzzle than about skill or luck, especially the last level.
would be much improved without the energy system, obvious device to try to get you to spend real money. putting badges on a game that baits for money seems at least odd. i prefer games made to be fun rather than to profit.
needs more real estate to move, "reverse direction" shouldn't cause mouse control to become impossible, and mouse control is easier, not harder. Also, platinum seems to be impossible on the second time attack, no mistakes and all I got was gold.
forced stealth game with kinda buggy ai, if you aren't going to make dedicated paths for guards to ensure the missions are possible, dont put so many of them in and make them invincible. waiting 10 minutes for target and guards to separate gets old fast.
final badge deserves to be impossible, beating the boss should be the hard badge. Clever, but suffers from the fact that the challenge is in the controls being hard to manipulate, and the levels were created on the obsessive compulsive side of the difficulty scale.
another good physics game where the levels eventually get too hard to be fun...but not as bad as incredibots "use monkey bars, dig through rubble, and accurately pick up and throw small objects" level