Great sim game, good calculations, even though everyone complains about the elevators, very realistic. Would be nice to be able to destroy and elevator without destroying the whole shaft, even if it cost money to start a new shaft on the above floor. Would also be nice to be able to fire staff without having to track them down and click on them. I hired too many engineers in the beginning and they were expensive. I noticed someone said upgrades, which I think is a good idea, but being able to assign more than one employee to improve efficiency would be great. Would be cool to be able to change wages and room price too. My 2 cents.
Took me a minute to figure out how to change mouse sensitivity, after that, this is one of the best games I have seen on Kongregate. There's not many with 3d environments, and the controls flow nice. Great concept and level designs. 5/5!
Ummm.... I must be having a logic error on level 28, cause I can't even see it being possible. seems I have all shortest paths possible and no more squares that I can lay... hmmmm.... this is tough.
I think this is a great game, I would ditch the trapped in the hedge thing though. Maybe other upgrades of some sort. 4/5 just because the music is to annoying and repetitive on the main screens.
This game reminds me of Kid Icarus on the NES. This is a great platformer, the controls work very well. This is the type of game you start playing and the next thing you know, 4 hours have passed. Great work.
The game is good, but the fact that their server can't handle the traffic drives me insane. Until I can play this game without massive amounts of lag and/or receiving timeouts during battle, I give it 1/5.
From a programmers standpoint this game has a lot of work in it, very detailed. The character design, level design, challenges, and upgrade system are very well implemented. The weapons are even designed nicely, being able to glide with a chicken is very cool.
As far as my personal taste as a gamer, I just can't play this game for hours, the whole run, jump, and kill baddies thing lost it's playability for me. Would be cool if the character used the fact he is a cactus to some advantage, like flinging spikes or something cool like that. But mostly it just feels like the mechanics of walking around picking up weapons is boring. I think it needs a different way to control the character, and a different way to grab weapons would be cool too. Just my opinion.4/5
every time I start getting very far in the game it's like the arrow key sticks and my t-rex just goes running off into a lazer. wasd isn't any better at all, exact same thing.
Would like to see a sequel with more upgrades and some thought put into it for new abilities. One of the more original games I've seen in a while, can't think of another like it.