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Constantine212's Comments

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Boombox Inc.

Play Boombox Inc.

Jul. 06, 2018

Rating: -1

And forgot to mention, although this may be intentional, lobby only costs 1m as a research

Boombox Inc.

Play Boombox Inc.

Jul. 06, 2018

Rating: 0

Not properly play tested at all. You can click and hold down both bomb upgrades and prestige upgrades and it'll continue even if you don't have the currency for it (currently have 10000 stacks of the 20% exp increase to look into later parts of the game). High levels of "increase bomb damage" displays negative numbers because of how you are currently representing numbers. This makes me think you never expected anyone to get past ~lv 50, which is aided in the fact that the later bombs (like gold and toxic) don't actually have any interesting effects and are just different explosion animations. Weird glitch that if you click too fast with molotovs that consecutive clicks will be bugged in where they are launched (which goes away if you switch to a different bomb and back). Over all the game lacks serious depth and anything to do other than click on a screen.

Developer response from GuilhermeC36

Thanks for letting me know. Will be fixed soon :)

Rogue Fable II

Play Rogue Fable II

Apr. 02, 2017

Rating: -1

Finally beat it with ranger. 46:11 wish I had been a bit faster so I could get that sweet sub 45 but whatever. The only problem I currently have with this game is the lack of diversity in viable play. That is, the diversity in play style that you can actually win with reasonably. Right now ranger is the only one that can consistently and easily get to the lower levels, with the necromancer not being a bad choice either.

Rogue Fable II

Play Rogue Fable II

Mar. 28, 2017

Rating: 0

Huge difficulty jump with the caves.

M13n: Miniaturization

Play M13n: Miniaturization

Mar. 18, 2017

Rating: 116

Great concept, the visual for size and the theoretical minimum makes this much funner than just a text incremental. I would highly suggest making more exponential features, an automatic buyer buyer (which might increase the cost to balance it a bit), and prestige for your first couple improvements. I'm excited to see you improve your game and look forward to future releases :)

Idle Power

Play Idle Power

Feb. 22, 2017

Rating: 0

@bahrul you didn't pay attention during the tutorial. Cells take power from the underlying square to transfer between them, so if the square has too low of power it will disappear.

The Money Makers

Play The Money Makers

Jun. 18, 2015

Rating: -1

If the game isnt about clicking and the energy is only here to stop autoclicking, then why does it take so much energy to do any ammount of school

AdVenture Capitalist

Play AdVenture Capitalist

Dec. 28, 2014

Rating: 5

@grizzlybill I have been playing since april, I have not lost any progress at all

Multiplicative Idle (V2)

Play Multiplicative Idle (V2)

Dec. 26, 2014

Rating: -1

alot like derivative clicker, check that out if you liked this too (this came out half a year ago so not much chance of an update)

AdVenture Capitalist

Play AdVenture Capitalist

Dec. 26, 2014

Rating: -15

For the love of all thing holy give us an option to "pick up all candy canes" I have over 400 or so and I dont feel like spending 10 minutes getting them

Pre-Civilization Bronze Age

Play Pre-Civilization Bronze Age

Dec. 21, 2014

Rating: 1

I didnt realize that the bronze age was not considered civilization

Beyond The Universe

Play Beyond The Universe

Nov. 29, 2014

Rating: 0

@anonyman go to the universe book, you can see everything on there, just click the picture

WW2 dogfight, age of Warplane

Play WW2 dogfight, age of Warplane

Sep. 11, 2014

Rating: 1

No save? This is going to be added SOON right?

AdVenture Capitalist

Play AdVenture Capitalist

Sep. 03, 2014

Rating: 15

I'd really like a few more achievements and upgrades to hold us over while we wait for the next big update.

AdVenture Capitalist

Play AdVenture Capitalist

Aug. 11, 2014

Rating: -1

In response to that achievement, yes I am reading these

Wrestle Jump

Play Wrestle Jump

Nov. 26, 2012

Rating: -1

Really would like the ability to change the AI a bit 3 modes: easy, normal, hard and then being able to maybe pick how they play, aggressive, stagnant(like the current ai) etc. Up vote this if you think its a good idea

Monster Corp

Play Monster Corp

Jul. 01, 2012

Rating: 8

BREAKING NEWS, MYTHICAL CREATURES OF THE UNKNOWN FINALLY FOUND AND BROUGHT TO LIFE, ADMISSION TO SEE SUCH CREATURES IS 5 DOLLARS! and then 7 people show up

Berserk: The Cataclysm

Play Berserk: The Cataclysm

Jun. 13, 2012

Rating: 29

I feel it only fair to request a card selling system. There are many poor lower mid levels with tons of cards that they dont use, and no money to do anything in the game. I propose a simple way of selling 100 for commons 200 for frequent 400 for green 600 for blue 900 for orange 1200 for promo

Developer response from bytex

We develop a solution to deal with this problem.

Berserk: The Cataclysm

Play Berserk: The Cataclysm

Jun. 06, 2012

Rating: 6

I would really like to be able to sell cards, since buying the campaigns and all is kind of hard for me right now and I got a ton of cards I dont need

Battle Beavers

Play Battle Beavers

Apr. 07, 2012

Rating: 4

>aas >saa >ssa oh god this brings me back to geometry and those triangle definitions

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