Not properly play tested at all. You can click and hold down both bomb upgrades and prestige upgrades and it'll continue even if you don't have the currency for it (currently have 10000 stacks of the 20% exp increase to look into later parts of the game). High levels of "increase bomb damage" displays negative numbers because of how you are currently representing numbers. This makes me think you never expected anyone to get past ~lv 50, which is aided in the fact that the later bombs (like gold and toxic) don't actually have any interesting effects and are just different explosion animations. Weird glitch that if you click too fast with molotovs that consecutive clicks will be bugged in where they are launched (which goes away if you switch to a different bomb and back). Over all the game lacks serious depth and anything to do other than click on a screen.
Finally beat it with ranger. 46:11 wish I had been a bit faster so I could get that sweet sub 45 but whatever. The only problem I currently have with this game is the lack of diversity in viable play. That is, the diversity in play style that you can actually win with reasonably. Right now ranger is the only one that can consistently and easily get to the lower levels, with the necromancer not being a bad choice either.
Great concept, the visual for size and the theoretical minimum makes this much funner than just a text incremental. I would highly suggest making more exponential features, an automatic buyer buyer (which might increase the cost to balance it a bit), and prestige for your first couple improvements. I'm excited to see you improve your game and look forward to future releases :)
@bahrul you didn't pay attention during the tutorial. Cells take power from the underlying square to transfer between them, so if the square has too low of power it will disappear.
For the love of all thing holy give us an option to "pick up all candy canes" I have over 400 or so and I dont feel like spending 10 minutes getting them
Really would like the ability to change the AI a bit
3 modes: easy, normal, hard
and then being able to maybe pick how they play, aggressive, stagnant(like the current ai) etc.
Up vote this if you think its a good idea
BREAKING NEWS, MYTHICAL CREATURES OF THE UNKNOWN FINALLY FOUND AND BROUGHT TO LIFE, ADMISSION TO SEE SUCH CREATURES IS 5 DOLLARS!
and then 7 people show up
I feel it only fair to request a card selling system.
There are many poor lower mid levels with tons of cards that they dont use, and no money to do anything in the game.
I propose a simple way of selling
100 for commons
200 for frequent
400 for green
600 for blue
900 for orange
1200 for promo
Thanks for letting me know. Will be fixed soon :)