lol @ comment "racist to handicapped"... racism is a prejudice against a race. handicap is an impairment of some variety. i'm thinking this mother is very old school royalty, where they present their children naked to the populace to prove lack of physical impairment. great game.
Would love to know what the End of Campaign good/evil options are. Finished all dungeons - even the mystery dungeon's lvl 25 is empty each time I visit it... but no continuance of quest chain, or dungeon for 3 of the spells. The 'insane' level of the defend was the same one each time, easily soloable. Don't know what happened to the rest of the quests, but all in all great game.
***cysept -anchor level - drag the blue into the glowing hole in rocks - then yellow will come out top. Take yellow through for red. You need to be quick as the red and yellow will rise fast.
### If this game was meant to be an environmental message, then it will cast some very strong delusions. It's saying oil leaks turn into monsters that fight back. Organisms are hesitant to develop, only want specific food types - especially when they're unavailable, and will not evolve otherwise. Shows that nature can fight very well for itself and resolve major issues such as leaking waste drums and oil spills - but only after humans have put in a lot of effort. Well done with the graphics.
Such a hateful game. Enjoyable challenges, but the playing out is ruined by the screaming out of WRONG and suggestion spamming - from when you're applying that final minor adjustment to even seeing the starting trajectory. Too often one can see that the developer had a particular amazing solution in mind, but the solution can be easily resolved using only a couple of the items and playing with trajectories. Level 30 is the best instance of this - being one of the easiest problems in the game. The little concave to block the hammer and curve ball onto ramp, then a brick to fill the gap to cup.
Hearing that "When Doves Cry" opening riff every time your spawn dies - especially when music is off - is infuriating. Mainly due to dying from when you command your pixels to go to incoming attackers, and spawn to move to safe zone... and see your pixels go to safe zone and spawn jump into the middle of an enemy pixel cluster.
I'd love an aspect where holding SHIFT means targeting spawn, while anything else is a pixel cluster. CTRL drag into another cluster merges pixel groups.
You need to play "bounce the goblin" and knock it back constantly using ranged/knockback mobs.
When your forces are ready move them from 75% to enemy castle, improve damage and call pheonix. While waiting for strike, bounce mobs back with meteor. As second/third revenge calls out, protect your units (cannot remember spell - stops damage).
If you've timed it well, castle will drop in seconds.