Thanks for the suggestion! We thought about this already, but it is not as easy fix as it might seem, as it would need a complete rework of PvP battles and how the things work there. For now, please just have in mind to use the power of 30s DPC way before the PvP's or you may also use the permanent 2xDPC product instead.
This seems like a mistake: When you watch an ad to speed up a TC, it says "You have X ad rewards today left in the WarZone" or something like that, with X being 10 – Sped up TCs. This seems a bit off because there's already the 5 ad rewards seperated for the 5 gold / 25% fuel.
PS: Thanks for the quick reply & fix on privatization :)
Yeah, the ad count is based shown on ad type - I think in case of TC we should simply not show it, or simply specifically say how many of which ad reward types you can still watch,
Well spotted! Can't believe no one noticed this before :O Just pushed a fix for this, along with some bug that sometimes created many confirmation popups and bugged them out completely.
As some of our balance is dependent on click speed (i.e. Boss battles) we had to impose a speed limit that most can reach, to grant a good experience. Actually an average CPS most can maintain easily (Without destroying their wrist) is 5-7. Plus if the limit's too high then using 3rd party autoclickers is "necessary to compete". Once we improve our in-game autoclicker we can consider increasing CPS for that one.
A lot of the War Zone rankup rewards are very underwhelming, the rewards for ranking up are only a fraction of what you get from a enemy unit destruction.
Will do. We plan to improve that layout a bit and definitely add a bit more info on it to make it clearer.