a great game... but way too short. i want more upgrades, longer story line, more difficulty... gets too easy once you max cooling as many have mentioned... and i get enough $ to max out the upgrades real fast. 4/5 cos there's a lot of room for improvements (part 2? XD)
story line was a bit weird... esp the ending... could have used a better and more indepth story or something but it’s a great effort for 48 hours of work.
an interesting concept but... becomes a spam click fest pretty fast... i just spam click, move my mouse in another direction occasionally... and its game over if I'm not fast enough in moving my mouse over to a direction with a protein node. would be good if there was more depth in terms of game play, like some kind of upgrades or incentive to have us play the game over and over again.
great game! but i would appreciate some help in the upgrades shop though... instead of just saying gun upgrades, a name for each gun type would be good... as with the powerups... what exactly does honey boost do? great game otherwise, and i love the bee jokes ;)
this game seems really unpolished... quite surprising considering you've always done a great job with the protector series...
As many others have mentioned... i'd like a auto send wave, speed up 10x.. show path always showing... etcetc
it’s a fun game, but more upgrade options would be nice. upgrades for each type of weapon (e.g. increased damage etc) would give the game a lot more re-play value
the upgrade to increase paddle size is good, but when the paddle gets too big, the ghost balls i shot out can't hit the bricks on the extreme left or right side of the game play area anymore... some kind of work around should be implemented to fix this...
i support the idea of an rpg fighting mode. Also, since they is an idle game, how does an auto fishing mode sound? the fishing thing kind of defeats the purpose of an idle game... and it is quite important to fish in order to earn $$$ so...
I think you mixed up the way the scoring system works. Less stars is bad more stars is good. I think you meant to say " too bad i couldn't give 6 stars".
hmm also... the game is fun but each battle always takes rather long... it'll be nice if we can get a 2x or 4x speed button, makes things less boring especially at the start when u're just waiting for all your units to spawn :P
really love this game! the x-ray beam you get at the last lvl is a great idea...! it lets those noobs/lazy ppl like me to be able to go back and get all the hearts and diamonds rather than having to slowly jump all over the place (or resort to looking for video guides)
woah... i nvr thought the game would ever be back with more stuff. just started playing, but here's a suggestion: have give some explanation abt the diff classes. i don't play WoW so it'll be good if there's some intro to the classes...
i'd like to see more upgrades... magnet ability upgrades is a MUST for all shooter+coin collector games IMO... and i'd like an option to disable the background scrolling... its kinda distracting and worst still, it gives me a headache after a while T.T
Agree with the rest, i would like the bosses to show a health bar on top of the flashing. Hope to see DR2 soon!
additionally, some skills that can be leveled up by spending gold would be good. i take almost all my equipment from the gold boxes, and have tons of gold left over with nothing to do with them.
a hp bar for the guard would be good too. none of your guards or heros can die in order to get the gold trophy for each level, however guards die w/o me even noticing it, a hp bar for the guards would be helpful so that i can replace those dying guards and get my gold trophies
gets a bit boring after a while, some addition skills when leveling up might make the game better. agree with the balance issue. mage is overpowered while the other two are under powered - getting exp from guard kills would help
I think you mixed up the way the scoring system works. Less stars is bad more stars is good. I think you meant to say " too bad i couldn't give 6 stars".