ya know, for the bring icy death to all level, once you make a hailstone that's 60m (which is the maximum because the wind is too weak) it doesn't really matter where you drop it lol
THE LAST BOSS IS G**!!! His perpetual health bar sucked away like two hours of my life and he's not dead yet! Also those stupid homing 'magic projectiles' are not being block by my 'anti - magic projectile' shield! The makers of this game did not include the possibility of the boss teleporting directly on top of me!!!
@ shotgun5078u: go to the 3rd area on the last column (look on your map. it's the one underneath the castle and the cave). go to the farthest part on the bottom right of that area. Then you see a cliff with a lever. Use your boomraxe's special attack to hit the lever.
YAY I LUFF THIS GAME!!! :D Okay... one question: What's the frikin' point of lvling up HP and MAGIC?!!! The HP and Magic bars don't get bigger, and you remain with the same amount as before (400), so what's the point of even wasting XP points to lvl them up?!! Also, the strength lvls aren't that helpful, either.
ya know, if you set the gravity (m/s) to 20, the Comp will still think it's set to 9.8, and it'll never hit you. (unless you let it have like 100 tries.)
Glitch: China: Lvl9: cut the two chains near the red and the green (green first then immediately red) and the red lands in the pot, the chain gets stuck, and the green goes out of the right of the screen. Cut the glitchy chain and then quickly cut every other chain, and the game freezes.
hey can anyone tell me what's wrong with this script? please help! leave me a shout!
function death()
{
speed = 0;
deathTimer +=1
if(deathTimer > 20)
{_alpha -= 3}
if(_alpha < 0){}
this.removeMovieClip();
}
oh yeah, and there is a variable "deathTimer" and is equal to 0 in the onLoad function