At least add a button to skip the tutorial. Or is it that important that I need to watch it, because I've never ever played a game with this interface before....
/s
cave trial 5 is easy as long as you use mermaids. They push back the invincible guy consistently where as others just knock him in the air with a chance of getting hit when he's on the ground again. You can't get hit if he constantly gets knocked back.
ok so I finished the game, and it said to continue to get more cards. Clicked continue and nothing happens. Clicked new game thinking that it still keep my cards. NOPE. LOST EVERYTHING. F YOUR sh*tty programming.
It should be at least 30 points to make worth even playing. I mean come on hitting a ball 1 hundred times in not hard but if you miss once you have to start all over? That's like telling the player that he's an idiot just for trying to play this stupid game.
Definitely has potential. The second one will be great. invisibility is overpowered but I think the game would be too hard without it. Being able to kill guards just defeats the whole purpose of the game, makes it way too easy. Things that would be nice to see, dragging bodies, shadowy areas to hide, maybe different types of guards, like fast ones, ones that can see farther, ones that can see through invisibility, etc. As for upgrades, I don't think this game needs them, speed and invisibility is enough special skills and what else would you need to upgrade?
All in all good game 4/5 If you make another one it should be awesome.
I don't get what the big deal about this game is. It's fun the first couple times but then just gets so repetitive. And the randomness of it all. The fact that you can't choose which towers you want to build frustrates me
It has so much potential but way too many flaws. The way the units are created is just confusing. So if I want to send my stronger guys first I have to not send my foot soldiers, wait until my warriors go then go back into the menu and send my basic units? This gets really frustrating if you're trying to make traps. Why can't you have the option to move the order in which the unit's are created? That simple option would make this game that much more fun. And what's with the archers? weak arms or what?