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Cortillaen's Comments

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Cyber Recession Warrior: Edgar

Play Cyber Recession Warrior: Edgar

Jul. 09, 2009

Rating: 0

Int ~150+ gives you unlimited money, folks. Kinda game-breaking, but meh. That and Patch really make researchers the easiest class to play.

Cyber Recession Warrior: Edgar

Play Cyber Recession Warrior: Edgar

Jul. 08, 2009

Rating: 0

To answer my own question and let everyone know, I've got my Int at 161 (including about 30 from equips), and I can buy things from the vending machine, then recycle them for a profit. Brokenness ftw? XD

Cyber Recession Warrior: Edgar

Play Cyber Recession Warrior: Edgar

Jul. 08, 2009

Rating: 0

Has anyone been able to tell, does increasing a stat past 100 (the point where the stat bar is full) have any effect?

Morningstar

Play Morningstar

Jul. 06, 2009

Rating: 0

Awesome intro and ending sequences. That ending "camera" work felt a lot like Firefly, incidentally. Best part of the game was having actual hints that help without flat out telling you what to do. Worst part was a bug that needs fixed. Anyone who just starts punching system codes into the container console (like me) is liable to accidentally skip opening the first capsule and use the second code first (like me), in which case Cap'n just repeats his "try opening one of those containers" hint for the rest of the game.

Endless Zombie Rampage 2

Play Endless Zombie Rampage 2

May. 04, 2009

Rating: 0

I was trying to figure out what causes the ammo bugs, but I found a new bug instead. On the level with the green blob spawning glowy zombies, I followed a few of the zombies away from the blob, then came back and found nothing. No blob, no more zombies, but the guy tells me to go kill the new thing.

Endless Zombie Rampage 2

Play Endless Zombie Rampage 2

May. 04, 2009

Rating: 0

The ammo bugs really kill the game for me. Had the turret go into unending reload, then the flamethrower lock at 0 ammo (refuses to reload), then the autoshotgun, then the laser cannon. Gave up on the game as too buggy at that point. 1/5 until bugs are fixed so my weapons aren't going AWOL one by one.

Fox Fyre

Play Fox Fyre

Apr. 21, 2009

Rating: -1

Is there a reason why I got money only after one round, a draw? I had two wins, one draw (the only time I actually got money or had the bonuses show up after the fight), and one win that got called a draw even after I took out both enemies. Something seems bugged.

Bunny Invasion: Easter Special

Play Bunny Invasion: Easter Special

Apr. 09, 2009

Rating: 0

Screw the badges. I want a game just like this one, except shooting hoards of badge-zombies. >.>

Paper Mario World (W1)

Play Paper Mario World (W1)

Mar. 06, 2009

Rating: 0

The horrible hit detection plus the multi-hit issue simply kills the game for me.

Straw Hat Samurai

Play Straw Hat Samurai

Oct. 02, 2008

Rating: 0

Aside from everything already mentioned, the final boss could really use some work. At the very least give him a health bar or something. I simply gave up after slashing through him (and that after figuring out a way to make him not jump the slashes) around 20 times with no apparent effect. =/

Warlords: Heroes

Play Warlords: Heroes

Sep. 18, 2008

Rating: 0

O.o How is fighting three javelin-throwers and two mounted halberdiers even supposed to be possible in the second battle? There's a difference between "Hard" and "impossible" that may not have been grasped here... Getting swamped with 4 or 5 enemies at once, especially a mix of mounted and ranged, is a death sentence. You can't jump because of the impact stun from ranged attacks, and your attacks let the enemies hit you several time in return. Add to that enemies taking 5-10 hits to kill and your slow attack rate? Ugh.

Postal Panic

Play Postal Panic

May. 13, 2008

Rating: 0

My only real complaint is the hit detection. Taking hits from enemies several millimeters away is pretty annoying.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

May. 13, 2008

Rating: 0

Great, now every character has straight 1s for stats when I start a new game. I even deleted my first save (the only one with real stats) without effect. :/ Something's broken.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

May. 13, 2008

Rating: 0

How are starting character stats determined? I just had all four characters start with 1s in everything. I'm hoping that's a bug...

Starfighter: Disputed Galaxy

Play Starfighter: Disputed Galaxy

May. 12, 2008

Rating: 0

Very nice game, but the weapons could use more detailed (and in some cases, any) descriptions/stats. Also, the gap between the last 3-5 ships quickly drags out into tedium.

Battle Pool

Play Battle Pool

May. 12, 2008

Rating: 0

It doesn't matter how good a game is if you can't play it. Fix the connection problem. 0/5 until the game actually works properly.

DarkWarStrategy Chapter 1

Play DarkWarStrategy Chapter 1

May. 12, 2008

Rating: 0

Even ignoring the mangled language, the game has a lot of problems. The map makes seeing what you're doing a pain, some of the early missions are tremendously unbalanced (6x3 vs 2?), and status attacks are available way too early. When you're outnumbered 3-to-1 or more and enemies have a decent chance of hitting with confusion or stun, winning is pure luck.

The Last Stand

Play The Last Stand

Apr. 26, 2008

Rating: 0

Found a funny bug. After the first day (meaning no other survivors), I searched only for weapons, and the report told me that one person died during the search. Apparently, I spent the rest of the game as a zombie or something...

swords and sandals 2

Play swords and sandals 2

Apr. 13, 2008

Rating: 0

Not bad in some ways, but buggy as all get out. The demo lock pretty much kills anything left after the bugs, though.

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