The inventory system feels clunky. If I drag an item to the inventory tab to open it, it feels like the tab should close itself after I'm done dragging stuff around there.
Sometimes I look at these puzzles and start getting really impressed at how something could get so complex with such basic shapes and colors. Then I get frustrated that I can't solve it and flail my mouse around like an ape until I solve it. Guess they got me there.
I don't like that I have to quit out of my quest/challenge select screen to go to the music and SFX menu. Otherwise, this game is fantastic. Loving the graphics and presentation. This game is just oozing with style and I love it when games do that.
As I started, it felt a whole lot like Kingdom rush, and I quickly brushed it off as a cheap rip-off, yet I kept playing. It does have very serious roots with Kingdom Rush, but has brought it's own quirks to the game in a very huge way. Also, the knights are really cute. 5/5
For things like the cannon smiley that stop the game play, it's very easy to forget the direction the other smileys are moving. Please give me some sort of an indicator, like an arrow pointing to its direction. That'd be great.
As soon as you pick up the shotgun, everything around you is absolutely screwed. The amount of damage per bullet, along with it's fire rate is absolutely insane. The only difficulty in this game comes from the platforming, in which, isn't difficult if you're on your toes. Fun little game to play to kill time, not something I'd play over and over.
Found a bug; Sometimes, if you restart the level quickly enough after your first click, some of the effects (I.E. Bullets, Green Toxic stuff) will persist to the restarted level and cause some of the presents to explode WITHOUT you needing to click on the restarted level.