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Game comments and reviews
May. 15, 2017
And until you figure out how to fix the performance issues with simple inventory management, please add some way to sell a bunch of things at once. I'm trying to sell off all items with only a single stat & it's taking forever because of whatever this performance bug is.
There is something really goofy going on in the game's code leading it to be crazy slow & practically unresponsive at times on the inventory screen. Same goes for when playing missions. It gets progressively worse, which led me to think it's a memory leak, but I just loaded the game in a fresh browser session and the inventory screen is super slow right from the beginning. Maybe you're not handling your graphics properly? I noticed the stats on items disappear & reappear when the game caught up with my actions, so maybe it's related to that?
Aug. 06, 2014
I call my winning strategy "The Up Arrow Is Lava": don't touch the up arrow unless the ball has stopped moving.
Jul. 02, 2014
My best friend's wrapping up her PHD right now. After playing through a few semesters, I told her not to play the game til she's out of school.
Jul. 06, 2013
Calling for support worked once & then stopped for the rest of the game
Jun. 21, 2013
The whole "Buy more levels here" is kind of unappealing, but the safety warning from Chrome about the site it leads to is worse.
Jun. 19, 2013
Simple. Devious. Addictive.
May. 29, 2013
4/5 If squares had related sounds that were as simple as the illustration/narration, this game would be complete. Still loved it without sound, though!
Apr. 21, 2013
Any chance you could give us a button to pick things back up or move items better? Shoving a lantern around a dungeon is pretty tedious at the current rate...
Mar. 03, 2013
Do pets not gain experience if they're a higher level than you or is my gray bear bugged?
Loving this game! This & Bit Dungeon are two of my faves. Surprising how fun something so simple could be! My top 3 "gimmes": 1. Better scrollbars! 2. More tooltips! I wanna see more info on monsters or at least see debuff details without having to watch battle log. 3. A different view of battle log so I can see damage clearer when comparing builds. Maybe as 3 columns (me/pet/monster) with 2 subcolumns (type/effect) that show attack & a value of what it did? ex. basic attack = "Attack | 35 hp", fireball in pet column = "Fireball | 35 hp, +40 burning", burning in monster column = "Burning | 120 hp". Could also do it as val arrays: You _____ Attack: 23 35 25 27 Smash: 70 80 Defence: 10 15 Would simplify battle log, minimize active log scrolling & let you replace scrollbars w/arrows that scroll to top of prev/next battle in the log. Could replace timestamps w/time length counter or final time length in results summary. To discuss further, msg me or email crawford.comeaux@gmail.com.
Dec. 28, 2012
I shamefully love this little game. FYI for Siveran: Forkbomb unlocks Mage, but says "Apprentice" in achievement list.
Jul. 26, 2011
The pathfinding in this game is an insult to penguins everywhere!
Mar. 30, 2009
I'd love to see the design for the lowest scoring 4-input AND/OR.
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