Its a decent shooter, but a little improvement on the visuals would be appreciated. The basic idea is nice, albeit a bit overused. Nothing too special, so I'll give it a 4/5.
As promised from before, a 5/5 fav from me. Any game with a concept like Chronotron I love, and, not to be a suck up, but so far I've loved most of your games, 2D. Great design, the atmosphere you set was absolutely awesome. Only gripe I have is that I thought the beta version figures looked an awful lot cuter, but then again, they went against the general theme of the game.
There aren't very many RPGs that catch my attention, let alone make me like it. This game did exactly that. Starting off, I was kinda happy about the graphic style and the fact that there were quite a few attacks. The only flaw would be in that the game focuses too much on battle - there is no walking, nothing. However, the battle was done very good and you did need strategy, rather than mindless button pressing. Good RPG. Not many of them get this, but a 5/5 fave is due for the effort put in this game. Thank you.
"The games have just begun"? Come on, something more creative, please. That, and this is the most horrible, shortest, worst done, lousiest, most incredibly boring game every since press the button games. 1/5.
Pretty good game. At start, I thought it was another one of those lousy launch games, and it was, at the start. Basically, if you want to play anything good, you have to get into the better upgrades. Best thing to do is leave it on overnight, and when you wake up tomorrow you'll have all the time awards which give you really good power upgrades. Good game for a launcher. 5/5 fave.
It wasn't that much different than the first, but certainly an improvement. Different mechanics, but same basic style. Its good. It seemed a bit more professional as well. 5/5.
Too much button mashing, and even that isn't that good. Its hard, but not because I don't have skill or don't know what attacks to use and when, but because this game is unbalanced. It was a good try, but it ended up like lots of games like this - a button masher. For too long, all you have to do is go, dash attack, dash attack, look at health bar, heal if needed, if its flashing, back up, throw a fireball, heal a lot, go back, repeat. By the time this isn't necessary, you've already got such a high level and good weapons that you could do whatever you wanted. Either you go strategic and have a very boring, easy and repetitive game, or you go button mashing and you have a boring game as well. Sorry, this is really pathetic. 2/5, and that's not even because there isn't a shop.
Its pretty good. The 3D portion gives you some thinking to do about perspective, and even though this, or something similar has been done before, this one has smooth controls, simple and appealing graphics, and good execution. A right-on game. I don't know if this is really stolen, so I can't just accuse it. But from what I see, this deserves my 5* and fave.
You know there is something wrong with a puzzle game when it is more difficult to execute your strategy than it is to think it up (most of the time), as I always say. This one is definitely a bad one. The concept was good, and it had potential. However, this potential was ruined by the poor execution. 2/5.
By the time I was fed up with Canabalt (which didn't take long, those glass buildings were annoying as hell), I went to the homepage. My eyes lit up as I saw the sequel to 99 bricks. Ohh, boy, was I excited! When I clicked the game, I waited excitedly as it loaded, and when it did, i was delighted to find that not only does this game come with an alternate section where there are special objectives to do per level, each time varying, like from Gravitee 1 to 2! And as if that wasn't enough, they even added the classic 99 Bricks game as another mode! In all seriousness, though, great game, loved it very very much. 5/5 fave. Improvement from the last, the physics are getting there! However, the striped lines that assisted me in the first game were slightly obscure here, and the platform seemed to be off centered, and I would appreciate it if you fixed that and gave it a touch a little more like the original. Other than that, very good!
It was ok, but I say too luck based. If you didn't accelerate as fast and those robot-looking things didn't drop down so close to your touching them/dropped down so fast, it would've been better. And the buildings with windows on the sides were far too hard to get in correctly. I found hitting boxes whenever they came up decelerated me, while the counter stayed almost the same, so that helped a little bit. Poor execution. 3/5.