Wow, could the tutorial be any more terrible?
Don't accidently click to fast, you'll never learn what the hells going on.
PArking lot is defenitly not intuitive, can't find it, and there is no way to go back and figure out where the "click here" was
Don't comment much, but wanted to say, this is a great implementation of a simple yet creative concept. Plays well, hotseating is fun. I may be addicted
For those saying that there is only one possible solution to all puzzles... I submit level 2 of expert. The 1 closest to the top right can be filled in with 4 different squares (its own, or the adjacent orthogonal squares)) Sine it doesn't share anything with other numbers, there is no way but guessing to determine which is correct
No your not. If you were, you'd have been paid to make the game correctly. They only use 22 cases now, for example. Nice try to convince us your copyright infringement is legit.
Original was fun, first sequal was more of the same, third was a snore, and this one just doesn't deserve to exist. Without significant upgrades to the game, not just new units and arrows, the sequels just aren't worth the time.
no where near as good as the first imo. no more exploring and such, its just linear. I dunno guess it still gets a decent rating but 1 less star than I gave the original.
puzzle mechanical games shouldn't be about trying to bounce things just right or click timing (mechanical timing yes) so its got a misleading description. Beyond that was a good game, but take the time to describe your game in the desciption. Badges feel a bit forced and pointless... you don't need in game badges to get kong to give you some, and they don't help, its about the api and game playability. The api can track the levels as well as you can...
Wrong zazo, its actually south by East by south east. South-east-east doesn't exist. its written ESE, but if your longforming, its called east by southeast.