For how long is regeneration lasting on enemy? It is not "tougher" it is MEGA-boring when I just can't kill enemy for a dozen of turns (and he can't kill me either)
Nice game, but it is too slow and too boring. I don't know what is for other monsters, but for Redzilla I just use most powerful skill and don't see any point to use others. Also this game has flawed AI. If opponent monster can use attack with 50 damage for 2 or attack with 350 damage for 3 it will often use cheaper attack. Yes, I wouldn't be able to beat opponent if it will always attack for 350, but this is illogical, you need to balance skills cost\damage better instead.
This game has some major design flaws.
1. Dumb AI, bunch of penguins trying to run through the wall isn't fun.
2. Too short money magnet radius and no upgrades for it.
3. Lack of hotkeys, bombs are useless because of this.
4. Strange profit\cost curve - levels 31-40 gives less money than level 30 and game is easily completed with zombie penguins, speed boost 5\7 life boost 4\7 additional zombie penguin and no bombs - I have no need and no time to upgrade at least one of my penguins to full robo. And after completion of the game I have absolutely no desire for it.
3\5, no more
This game has very-very big problems with ranged enemies. Seems that they think "Hey, that guy shoot us from distance, but our range is not so big. Ok, let's stand and chat, maybe he'll decide not to kill us or to come closer". Or "-Hey, that guy shoot us and have hided behind the corner, maybe we'll follow him and kick him? -Nah, let's forgot about him". So with fully upgraded range of archer and mage enemies didn't even try to attack you. 2\5, this game really need to be more challenging than shooting decoy ducks.
Nice game, but way too easy. In fact you don't need any missions except for money steal and science steal to win. All other missions have only one purpose - they have nice movies.
First go to Skyscraper as soon as possible to accumulate some money and then go to moon base, give your henchmans flamethrowers and build some repeater turrets.
World Events can be ignored most of the time, they just don't affect you. Countries suspicion also can be ignored.
I've used Vampire, then Snobgoblin for money missions and Tudor for science, having success chance over 90% nearly all of the time.
4\5 because this game is very cool and stylish, but don't give any challenge.
Some times this game becomes really boring. I met enemy, he can't hit me, I can hit him for 0-3 damage per round and sometimes 10-15 damage. He have 220 hp and when he is around 40-50hp he cast spell, that heals him for 20 hp each round for 4 rounds. I hope some of his armor will break before tommorow.
IMHO this game has one major disadvantage - you can't buy anything with diamonds from achievements and you don't know what will you get if you'll donate some kreds.
Hard badge is more boring rather then hard. You shoot turtle from tank, sometimes you shoot it from golden gun or drop nuke, you can't see anithing on such speed (but you need to look at the screen, to check when to shoot gun) and then, after five minutes of doing nothing interesting turtle is killed by spikes on 2,8 mil. No strategy, no tactics, no brains, no fun. 3\5.
Main problem of this game is pure randomness from some point. Either you will hit spikes or ufo or will not. And you can't do anything about it on such speed.
Drug resist 1-2 is enough in most cases, because hospitals will start to close and vacine will not be developed. Still can't get enought lethality to finish under 100 days in realistic :(
Game is great, but allies ai is really, really stupid. I have spend 2 focus of 140 (and regening 8 per turn), verdraux spend 90 of 100, but of course he will buff me for focus regen (and we both will die because lack of healing) :(((