potential is here to be cool...very difficult to start with. levle 2 spawns way to many large planets that slowly close in around you, providing you with no alternative but death. any attempt to escape simply makes them close faster. moon mechanic needs work as well. they should hit planets smaller than they are, in fact they should follow the same rulse as planets do and devour to become larger. and deal more damage to planets that are bigger than they are. 2/5, needs too much work for anything higher.
the 10% clip increase causes a bug with the accuracy challenges. if you miss with a bullet, the number of targets that appears decreases, yet with high capacity guns like the SMGs and ARs, you still have enough bullets to hit the original number of targets.
I can't get a single skill challenge to complete. the accuracy challenge for shotguns is a joke since it's entirely up to chance whether or not your rounds hit the target. speed challenges are fine. campaign is...different. achievements and challenges need some work. lots of work. 2/5
while not a complete rip off of the Frantic franchise, it is different enough to be called unique. As someone once said, "there is always someone who can make something a little worse, and sell it a little cheaper". 2/5
finished it. takes a lot of work and time to figure out strategies. hint: you can use a second dimensional rift to counteract the pull of another one, but it's very risky and takes practice to get used to
experience should be preserved, with some sort of dying penalty, when you fail a mission. it makes it exceptionally difficult to progress, and makes the difficulty curve a brick wall that stops you dead in your tracks. adding to your particle strength i find almost pointless, since it reduces your rate of fire so badly.