Help. My Octopus has only one Charisma? How will the owls like her, now? =.="
Oh, wait. That's just the bonus to her pet from her sheer awesomeness. Her Charisma is actually infinite...
...
...? ^^
Oh, and, ummmm... once you get rid of all the Guardian Sols (the big orange/yellow things circling giant red sun-thing), you can get as large a score as you want by destroying the constantly appearing orb-starship-blowing-up-thing-stuff... s...
I'm currently working on a walk-through- since, bizarrely, there ARE NONE.
I've read through the comments and am definitely going to put in an in-depth strategy guide for Rufus, Master Swordsman, too! :O
I've gotten up to Level 2 so far (in the walk-through, I mean).
It's difficult since after the first level abilities sort of branch out and I don't have complete notes for all classes, but I'm working on it! Stay tuned...
The Level Six weapon is, in fact, quite unpleasant. It doesn't do anywhere near as much as the Level 5...
Perhaps it was supposed to be area of effect.
Also, if you upgrade to Level 7, you no longer have a weapon!
It doesn't matter if it's a little slow- bringing back the excellent graphics from before would help attract a wider audience. To the previous authors, there were three ships originally, with a fourth to unlock. There were many different ships. There should be a way of taking damage from collisions, and a short recharge or reload time between shots that differs from ship to ship and weapon to weapon.
Lastly, Power Ups!
They'd come in three categories- Enemy, Planetary and Self.
For Enemy- EMP Blast would temporarily short-circuit enemy ships, stopping them in their tracks, Gedult Stream would slow them dramatically for a moderate amount of time and Singularity would destroy all non-boss enemy ships.
For Self, Blast Thrusters would increase your speed dramatically for a short period, Dimension Bubble would protect you from being harmed by collisions for a short period and Energy Chamber would cause your weapon to deal massive damage and cut through several enemies at once for a short period.
Lastly, Planet. Pyrosphere would destroy enemy ships on entry into the planetary area (the world would glow red for a short time) and Emergency Barriers would delay damage from being dealt for about fifteen seconds... if you finish the level, the damage is negated.