The cost growth on gifts is insane. The multiplier needs a much better explanation, from what I can tell all it does is increase the speed at which you do work. Which while not bad, is a misleading name for it. If you are gonna base the gains around achievements, then there needs to be a way to "re-earn" achievements to help with the boost. Because as it stands now, you could max out the multiplier after a long time and have no real reason to put time and energy into this. You may call it an idler, but there are a lot of things that need active involvement. Also on the job side, the money growth from Jobs doesn't even come close to helping pay for the ridiculous cost on many of these items.
Problem. I paused a couple times in a boss battle. Now the big zombie just walks pushing me around. I get "waiting" for an opening. But it's crappy they block EVERYTHING.
There was a bug, but it is fixed now. This time you lost the time but the next time it will be calculated properly since you got the new version. Try to refresh your browser and you will see that it works :)
Hi there - there's an auto save every 10 seconds but the previous version had some bugs, for some people. In 0.6.11 this was completely re-written so it should now be more stable. If you can message us with how many Infinity Tokens you've lost we can send you a promo code for that. Thanks for playing!
Pretty good, but the Slalom Gates level in the 2nd week stops .3 seconds before the end. And for me it's always right as my nose is touching for the 25 gate for a gold. It slows for half a second and then ends abruptly without counting the pass.
Glitch Found, if you open the equip menu on stairs and accidentally hit "Go Down" it errors and you can only hit head out to leave. You can't do anything else.
Okay, this is a nice step for the game, but I do think it's a step in the wrong direction. I like the 3D, but I don't like the continuous lap that just ends at some unnamed point. I get that it is supposed to be like a downhill run or just a rally stage, which is great, but there is no explanation for that. I disagree with Cooper though, you have the right concept, you use the handbrake to shift your weight forward before powering over and throwing your ass out there, but none of the corners FEEL like corners with the way the game is presented. If you want it as a rally stage, give us a time limit to win in. If it's a downhill make them 1v1 challenges but open stages with no real record of where you are or what place you are in is just frustrating. The mechanics are good, it sounds good and it looks good. But the game play and presentation need work.
Interesting, thanks.
It is, of course, not intended to be realistic in any way, in fact the mechanics started off being more complex, but we trimmed them down to the basics. (always like to have as few keys used as possible, for instance) - it's supposed to be a drifting game for the masses, that's all :)
Okay this is a great game but a few VERY frustrating points. Your aimer says for 100% that it will land in the cup, instead it bounces out of the cup. An opponent though hits it from farther away than you did and they land perfectly in it with no bounces. How in flying **** does that work?
The unlocking parts and the timer not resetting bug is not fixed, despite the post the developer made. This needs some serious work. 1/5 for the lack of effort.
There was a bug, but it is fixed now. This time you lost the time but the next time it will be calculated properly since you got the new version. Try to refresh your browser and you will see that it works :)