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Game comments and reviews
Jan. 02, 2013
Four things: (1) Awesome game, I enjoyed it a lot. Thanks. (2) I want to learn how plants and statues affect environment precisely; like how much do they add to a worker's perception of environment in relation to their distance from a statue/plant. (3) I'd also like the option to fire some of my workers. It'll give me the ability to focus on different genres when I'm bored with the mix I made that specializes in Shooter games. For example, I use 8 coders, 6 artist, 4 sound techs, and 2 writers to make a shooter game. This makes it so that I couldn't really switch to a diff genre (like one that requires more sound and writing) because of the previous specializations I've determined. (4) I once thought of maxing a worker's experience on all four stats before I give him a specialization, my thinking was that maybe it'd help with pre-dev. Does it? Or does specializing make it such that only the specialized stat matters and the previous other gained stats would be pretty much useless?
Jun. 28, 2008
it was fun. but it got old really fast.
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