Cycerio - No this is not stolen, if you would like you can send an email to the author on Whirled. It'll come straight back to me.
As for all the 1/5 and boring comments, any constructive suggestions on how to make it better? The people on Whirled have been quite helpful, I would expect no less from the community here.
Ok I think I've fixed the disappearing Next Down problem. Thanks for finding that (I never survive past double digits). This will be the last update in awhile as I will be out on vacation. Have fun!
Stats include:
-Best Chain: Top chain in 1 game
-High Score: Top score in 1 game
-Cumulative Score: Intent is to tally scores across games
-Fruits Killed: Top fruit kills in 1 game
-Cumulative Fruits Killed: Intent to tally up total fruit kills across games.
-Points per shot: Top pps in 1 game
-StrawberriesKilled, LemonsKilled, etc: Intent is to tally total strawberries, lemons, etc killed from now on.
I've uploaded a new version (again) and hopefully I didn't break anything. As requested I've made a few changes, some HUD changes as well as a faster charge shot time and charged shot speed. There are more stats being reported as well.
Ok I've removed most of the annoying sounds on the final page so I can save pronell from having to buy new monitors. Fixed a couple of bugs and display how many times you need to alternate left and right to get up. Health drops are triggered through longer chains. Explanation of "health" is you first need to alternate 4 times, then double your last downed amt. Each health will reduce that amt by 1. S o if you get downed twice (8) and pick up 2 health after, your count is now 6 and your next count will be 12. 4 is the lowest you can get and for every pack you pick up at 4 will increase your score.
Thanks for the input, I've made a few changes and reset the high scores board. Chains will double point values up to chain 10 and from there it will be capped point wise (you will still earn chain 10 points for each chain beyond 10).