men u screw the game... the 1 and 2 were nice but this one s u c k there re so many things to tell that i wont say nothin but this: only 3 losses with the pig in stage 2 (in a row) n then i kill everyone easily the only good thing re the option to put a personal msj and some fatalities...- 00/10
(Part 2)
well let me tell u that if u want to make a "real" game u re far from it... to start with, the "luck" factor is not a very good sustitute of all the things that influence on reality. Besides that, with the simple plataform of the games in this page or similar is imposible to get even close of reality. on the other hand it work very well in anoyed the player who isnt lucky enough, still very adictive, i think is more hatefull than adictive cause when u beat it u can spit on its fu***ing face and never played it again... i was on the 19th bastard and quit cause it has no point to continue playing... i already win but i still hate it...
Lord of War
Dude! You just completed the Lord of War achievement in Warlords: Heroes and won the Lord of War badge and 60 points! Still crapy game... i read round there that the amount of damage is random to adapt reality... so i guess that when u breake his knee (with the sound and everything) and the bastard hit u anyway as nothin´would happened. this is based on the same concept...(part 1)
Necronomiconquerer
Dude! You just completed the Necronomiconquerer achievement in The Necronomicon and won the Necronomiconquerer badge and 60 points!
15, 16 and the last three re more than anoying...i hate when there is nothin else to but wait for some luck... "the day that someone design a game in witch the luck factor wont afect in any way, that day the fairest game ever will born"