Quite fun, hard to get to a level higher than about three. It should have a learning curve based on difficulty of opponents as well as the number of them. The art was ok, lacking in much animation though. Most Hittests were slightly off which was a bit of an annoyance. Upgrades, power-ups and a number of things could have been added for a better gameplay experience. Highscores would have improved replay value, or perhaps a ranking system of some kind. The menus looked as if little time was spent on it, mainly due to the poor resizing of images, making them pixilated. Addictive with potential, but is missing a lot. 3/5
The badges for the game were fun to achieve, yet I felt that there were only a small amount of strategies you could pursue in the later levels, meaning that creating your own was a fairly restricting process. The enemies' graphics were good but the different ships didn't range too much aesthetically and there weren't that big a variety anyway. I noticed a few minor upgrading glitches, but nothing major. Perhaps having a larger amount of high scores would improve its replay-value. I would really like to see a sequel to this, with improvements in a few small areas. 4/5
Highscores are broken. Art, especially of the backgrounds was good, but most of the animation was tweened and a bit slow. Overall good graphics though. Interesting upgrades and barracades, but it lacks a save so you must re-earn all the money you make. I like it - 4/5.
Very fun game, the cameos were nice. Once you learn some techniques and strategies on your own, it's much more enjoyable. The animation was unique and I could see no flaws in the coding. The achievements also helped to encourage more than a single play. 5/5
An original game, the hard badge seems like a challenge though.
@Hexmaster1, use the abilities at the bottom of the screen to turn other colours into red ones.etc