@pineapple448: um are you kidding? its not like you suddenly realize that you have to leave for school (who the heck is on pc before school anyway?). you KNOW you will have to go to school so dont start a 30 turn game then. also, people quit at various times, not only in the morning. i dont think when someone quits at 19.23 they are leaving for school. and if you get a phone call you can still keep playing while talking? or is that too much multitasking? seriously, you're all just making up excuses. it happens maybe once a week that you have to quit a game because of some unforeseen happening. everything else can be planned. and let's face it, 95% of all quitters quit because they suck at the game and know they are not going to win it and instead start a new game with other players in the hopes to win THAT instead.
I would like to suggest implementing a mode (server option) where a team has a shared weapon arsenal that they can both choose from, instead of each team player having their own weapons. I think that would add quite a bit of fun and require more tactics and strategies and most of all: increased team work.
It's a cool game overall, lots of fun. But one thing that's bugging me is how sometimes one team seems to get all the good weapons and the other team gets only stupid weapons that deal much less damage etc. The teams should have almost identical arsenal of weapons, because it's unfair when one team has much better weapons.
I noticed the same with the ammokits, sometimes it only drops the ammokits on one side of the screen, giving that team an advantage. Everything needs to be a bit more balanced and less random. Vote + if you agree so the devs see this.