This game quickly degrades into a money grab every time it seems. There's always a point where the game scaling falls behind the horde scaling and there's little to be done about it unless you're really efficient.
Torches seem nice, but are mostly pointless. The duration is definitely an aspect of realism, but it lends nothing permanent like your other upgrades, ultimately wasting resources.
Once you get the speed upgrade(s), this game becomes much easier.
Selling from Storehouse to shops would also be a big improvement. You have the stuff, but you just need to make multiple trips to sell it for what you want.
Quartz and diamonds don't do anything but sell, maybe gate some purchases in the Mage's cave with a few of these items.
Fishing feels too late, you can basically just buy a ship easier, so getting the rod and something you can do with the fish would be useful.
You unlock this door with the key of imagination. Beyond it is another dimension—a dimension of sound, a dimension of sight, a dimension of mind. You're moving into a land of both shadow and substance, of things and ideas. You've just crossed over into the Hobo Zone.
There is no space for err in timing or movement. Any lag makes it impossible to react properly on some levels. Bad controls doesn't make for good difficulty, only for a less enjoyable player experience.
Keeps freezing my character on the spider boss (3rd boss). I can't tell if I'm supposed to be perma-stuck on the web or not, but either way, can't play the game beyond that point.
Apparently you need to invest pretty heavily in speed or something, since if you don't finish quick enough, you'll end a section without enough milk to actually do anything in the next section.
Had to reload because it froze and there is no saved progress. This game definitely has fun gameplay, but it doesn't mean squat if you can't actually win it.
At first it seems cute, but it just dragged a hair much. My upgrades didn't progress well with distance. I got just as far on less upgrades usually with a few exceptions.
There's something dissatisfying about being forced to send all your troops when you send them and have the last 4 enemy troops from the planet you're attacking take the planet you just left. Beyond that, it's an excellent game in terms of design and ambiance.
Honestly this game seems way too slow paced. :/ When you use skills it gets "exciting", but that passes quickly as board consistently aren't in the favor of your abilities after taking the time to line the abilities themselves up.
Here's the thing... Unity is a good tool for games. The games I have run that use it are well designed more often than not. I don't know if it is actually better, but I'd like to think it can and should be. That aside... It's not really that backwards compatible. As a result, you block out too large of a playerbase. Even for some newer computers, it's inclined to shut users out when it simply bugs out. So... I'd seriously advise against using it for most game designers if you can get the same results from something else.
Scratch that theory on damage formulas. This game has the worst "random" numbers. Hit type has very little difference in damage. I hit 1 damage on a medium attack and up to 7 on a normal hit. The % chance might not even represent actual odds... it's all shenanigans. Your weapon probably raises the damage cap, but doesn't seem to effect your actual attack. Neither does the displayed hit chance on each attack type or level of attack.
As far as I understand it... the base weapons deal d6 damage (6-sided die roll) So a normal attack "can" hit 1-6... but I think it's 2-12 for a medium attack and 3-18 for a heavy attack? Even so, the odds aren't in your favor, since the die is rolling too high for hit chance and too low for damage.