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Game comments and reviews
Jul. 21, 2014
I like the artwork, but the player is a bit too large for the screen size, or the screen size a bit too small for the player. Overall it has potential.
Nov. 11, 2013
A good idea for a sequel would be a "draw by numbers" approach where each level makes a recognizable picture.
Dec. 15, 2012
I would like to be able to see the achievements I earned after a level is over.
Nov. 21, 2012
I wish I could see the names of the tiles I already played.
Nov. 13, 2012
This game is excellent and original and has some of the best physics I have seen in a Flash game. I hope there is more to come!
Feb. 05, 2011
this is not new.
Jan. 30, 2011
There needs to be a way to access the menu from the game. I want to be able to start over without refreshing.
It is close to Tetris but not quite right. Look up the tetris rules or call it something different.
Dec. 12, 2010
It would be better if the achievements were not linear, if they were a tree structure or something.
Dec. 03, 2010
would be better if when you leveled up you got to purcahse items that randomly appear.
Nov. 27, 2010
you should add an area of influence, so you can't claim a tower unless you "own" the land around it.
Should be able to run in the background. Don't auto-pause when i click off the game screen.,
Aug. 07, 2010
some bugs. Enemy engineers still get stuck, even after the failsafe.
Jul. 13, 2010
fun game, but I get a lot of errors in the ship editor screen. "class too low" etc. Instead of checking after every thing i change, you should have it check when i try to save and exit.
May. 18, 2010
very fun, but it ends too soon. also needs some sort of power-ups, perhaps a special block of each color? keep owrking, i like the idea 4/5
Mar. 31, 2010
Fun, but there are some issues.
Feb. 18, 2010
I dont like that they pray.
Feb. 12, 2010
good game, add an upgrade panel of some sort and it will be great.
Feb. 08, 2010
fun game. gets hard fast! 4/5
Jan. 31, 2010
too hard at first. needs a learning curve.
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