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Mar. 22, 2011
Hi All, v1.1 released. Limited lives removed and the Reset button added back!
Mar. 18, 2011
Hello, thanks for all your comments! We will be working on bringing back the original reset button, and will remove the limited lives functions. We'll also set it so that it will remember the last ammo type used when level resets. Any other comments, let us know.
Mar. 30, 2009
Quite a hard castle that Lotias! Really struggled to do any kind of real damage with 5 projectiles. Might have to call on you for further 'end' levels! lol! ;-P
Mar. 24, 2009
NEW UPDATES!! There is now an ‘auto save’ feature, so even if you leave the game, you can come back to the level you were at. Additionally, the bug that stopped you from submitting a high-score when completing the game has now been fixed. :-D
LOL!! This is one of the best games i have ever played on Kongregate! So fun!!........Well done!! X-D
Feb. 25, 2009
Please note the update! The 'reset' button has been altered so it resets the level, not the whole game! Let me know what you think. ;-)
Feb. 19, 2009
I think that is a good thing about this game.........it is not just about knocking down the castle, but HOW you knock it down........bit of strategy??
Feb. 17, 2009
"How do I save cubegames?" In the level builder, there is a 'copy to clipboard' button.....click that, then paste the 'code' into a .txt document to save.
"How do I save cubegames?" In the normal game, the games save themselves in the level select as you progress........but will be lost when you leave the game.
Also....keep at level 5! All levels are do-able, as i have completed a number of times. :-)
That is wierd....if you don't manage to finish a level, the high-scores should pop-up so you can submit your score. It works on the other sites, but it doesn't seem to be coming up on Kongregate for some reason??? :-S
Feb. 16, 2009
Nice castle cjf111. ;-)
Jan. 04, 2009
Thanks for the comments.....good and bad. For the minor bugs, will get those fixed asap. For the rest, i will do my best to make sure the suggested improvements are made for Castle Clout 4.0! :-D
Jan. 03, 2009
I am fixing some of the bugs right now......will update the game asap. Thanks for the feedback! :-))
Dec. 02, 2008
"get rid of the moving balls and don't use hit test, and yes then i could play this" Does anyone else think the moving balls should be removed??
Ok, so i need to work on the physics yes?? What about the game concept?? Would you add/take away/alter anything?
Oct. 14, 2008
Ok, well i don't want to reduce the hit-value of the shield, as it will just be the same as a 'life' then. What if i reduce the number of shields and lives in the game?? Would this make it more challenging?? What do you think??
Oct. 06, 2008
I am just a beginner.....but with some time, practice and good advice, i hope to be churning out some good games in the future! Thanks guys.
Oct. 03, 2008
"if u click restart without luanching the ball it freezes and u have 2 reload " Hmmmm, not sure what that is. When i play it at www.cube-games.co.uk/castleclout.html, it works just fine???
Wierd, dosn't crash on my server. Try it out at www.cube-games.co.uk/castleclout.html to see what i mean. Anyway, i will get on these bugs right away and keep everyone posted. :-))
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