I, too, would be very interested if anyone can demonstrate this glitch. The mouse will run over a wall in preference to a tile that has been visited 200 times to prevent endless looping. The highscores indicate this hasn't happened yet.
Another new version. Development time is well over 4 hours now :) I plugged in the new content sharing api. There's a bug in the api; if you save a level, you need to refresh before you can load another one.
Updated again. Squeaky now tramples the grass so you can see where he's been. Increased the 'cheat and climb walls' threshold to 200. Added mute and reset buttons.
Maybe a splash screen at the start would fix the lag problem? Collision detection is a bit off, a near miss on the left hand side will register a hit. I like the escalating difficulty.
Clicking on the enemies in the game takes you to some other webpage. That's low, in my opinion. The 'send next wave' clicky isn't working properly either.
Good idea. I don't like the firing mechanic though. I want a cannon. A Big Cannon. And satisfying crashing noises when the blocks fall off the screen. AND a level select screen.