Is this intentional for Minesweeper++ mode: Sometimes the 2-square clues overlap, so that I see blue dashed lines around 3 squares with 1 eye and 1 number. When this happens, it seems that the number does not include mines in the row or column of overlap.
@TonyLon, I have the same problem with left and right click. Use "Hold to flag" mode to play with just 1 mouse button. In this mode, tap to dig, press and hold to flag.
Very nice game. It will be a long time before I can solve these with brain on "autopilot" like we used to do with minesweeper. (Right-click does not work for me either, but "hold to flag" is just fine.)
I am experiencing a bug with boss key not going to inventory when I find it. I played one level normally (where I mapped the level before finding boss key). The next level I found boss key before map, it didn't go to inventory and I couldn't open boss door. Stuck. Cleared cookies and started over, but the same thing happened.
With all the luck involved in getting a viable starting configuration for some of the levels, I think this game could benefit from some kind of mechanism or power-up that generates extra moves.
Hi. I have finished the next part of Abandoned. It's not Abandoned 2, but spin-off. Some bridge between 1st and 2nd part. Hope you'll like it. http://www.kongregate.com/games/krutovigor/abandoned-the-cube-chambers/
Love this kind of puzzle. Eyes aren't so great any more, so I wanted to make it all bigger, but then I can't see the whole thing. Clicked the fullscreen button in options, but nothing happened. Windows 8.1 / IE 11 / Flash 15.0.0189
Sadly that option won't work on Kongregate due to some technical limitations. We're going to remove references to it on the next update. The cinematic mode helps quite a lot though.
Why do epic treasure chests in a level 43 zone always drop worthless level 20-something equipment? If we had storage closets in our homes, it might be fun to collect all the sets... but as it is now, it's just a pain to pick through a full inventory and sell after every mission.
Bug: I used Freeze on an Eye Guy, who walked right out of the ice and attacked me. Game hung at the end of the Eye Guy's turn, stuck on an Eye Guy vs. Eye Guy screen. I like this game though, and agree with the improvements suggested by others. Since the battles take so long, it would be better if we didn't have to grind experience and lockpicking skills.
Played for a while, was enjoying the challenge, but hit a wall. Went to the forums and read about supergems. (Are supergems an exploit that became accepted gameplay? I would have expected to read about them in game, and to have a hot key that lets my big gem quickly eat all the little gems in my inventory.) My new knowledge did two things. Now I am progressing again with much better scores. However, I am beating all the levels using nearly identical strategies, and that's causing me to lose some of my initial interest.
noingwhat, after you build your telemetries module (which doesn't require lava) the % lava will be shown when you click on planets in your galaxy map. Volcanic planetoids (but not volcanic planets) have tons of lava.
I like this game well enough to come back and play a few skirmishes now and then... good idea to add those. :) I also appreciate the attempts to "balance" the game by increasing the mana cost of terraforming, however I don't think this had quite the desired effect. Now I just have to wait a few seconds for the population to grow before mindlessly flattening everything away. The exploit where I can destroy another tribes buildings by terraforming levels 2+ down to 0 still exists in this version. I found it was still possible to beat the main campaign levels 1-29 using only terraforming and waypoint. When watching some of the you tube videos electrolyte linked to, I was struck by what different games we seemed to be playing. This game would improve from a light (but still fun!) diversion to a more engaging exercise in strategy if for some reason I *had* to use the 13 other spells collected.
@mac5590 Maybe you are trying to do too much. Level 19. 1. Put a waypoint on the fire hero totem. 2. Click "gather at waypoint." 3. Terraform. First, make enough land for the largest house, so it spawns people quickly. Then make a path from your house to the waypoint. Don't worry if your first guy gets killed by the green tribe. Someone will get through soon.
I wonder what this game would be like if there were limits on terraforming, so sometimes you would have to figure out how to work with the land given instead of always flattening everything. Maybe 50 (?) dump trucks of dirt at the beginning; they'd get used up when filling in land and replenished when removing land.
Question: if I wanted to start this game over so I could try out different dialog options, how would I do that?
@ ellier15: You purchase fortune points with kreds using the Get More button in the top right of the screen. I found I needed to refresh the page several times before the purchase screen worked for me.
Visually very intriguing. The tree and door puzzles are especially well done. Wasn't expecting it to end when it did though. When I walked through the gate, I was thinking, "Oh *now* I'll have to do something with the extra writing in the cave, and on the graves, and the rat thing on the statue, and the flute..."
Nice game - I'm glad I stumbled into this one. When I started playing, I initially agreed with the comments about the gold medal distances being too tight. Then I realized that was because I was trying to get gold medals by executing sub-optimal solutions with near perfect efficiency (some of the you tube videos do this too). Challenging myself to think further outside the box - find a completely different solution that's inherently shorter - made the game much more fun.
Apologies - that is a bug. Should be fixed now