@Volch, you can prevent a few annoyances with some css:
/* This will stop text from being selected when you are clicking quickly on the map: */
#map {
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
/* This will make everything on the map have the hand cursor */
.tile,
.level {
cursor: pointer;
}
/* This will make the outline around the numbers a little darker/easier to read */
.level {
text-shadow: 1px 0 0 #000,0 1px 0 #000,-1px 0 0 #000,0 -1px 0 #000,1px 1px 0 #000,-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000;
}
Great game! Killing all my productivity :)
My thoughts so far:
There is no way to dump time into the game to get some sort of reward (War Metal Tyrant has the Arena system).
Two different energies may be cool (one for building and one for missions).
Serious memory issues in the game atm.
Energy comes sooo slowly.
The pay to play aspects are just fine. Lots of ways to jump ahead, few ways to get buffed items.
Interface is a bit clunky at times, but also intuitive.
I'm just a few "orders" in and I've already been stuck for a long while. At the start there should be a lot of orders to blow though (perhaps one easy one and one you have to work a while on).
Good start, game seems to have some real potential.