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Game comments and reviews
Dec. 05, 2018
The allure of this great game is purely based on game mechanics and it's a shame there was no update for a long time as most objections can be addressed without changing the mechanics: 1) Spells screen excessive scrolling issue 2) More options between buy 1 and buy all (eg. top up to next level above current population) 3) The same for army - if i have a lot of food there is no way to split it between money producers and army evenly 4) Indication at what population revolt becomes available Thanks for making this great game.
Jul. 31, 2015
Great concept and beautiful realization. Thanks.
Dec. 24, 2014
Unity crash -> game hard reset + inability to export for some time = thanks but I won't be starting from zero again. It was fun while it lasted.
Dec. 16, 2014
Can we please lose the qangquintillions and just go with exponential notation?
Sep. 05, 2014
What is this Micromanagement you guys talk about? I don't see that in my game.
Aug. 14, 2014
We need a 'Buy all' button that would buy all upgrades from cheapest to more expensive until running out of money. The same for managers. What someone else said, maybe it would be good to split cash/angels upgrades.
Jul. 29, 2014
Offline didn't work for me, again.
Jul. 12, 2012
A nice concept and a good story. The only minor issue is the scrolling of the game window; sometimes it loses focus and I end up scrolling the main Kongregate window. I don't know how could this be fixed, but it is annoying at times.
Developer Reply
Fixed. If you scroll with the scrollwheel while the cursor is in the game window, it will not scroll the kong window.
This is a great game with a lot of potential for expansion and I enjoyed playing it. The only major issue is that creation process for more complex items is very tedious. Five stars anyway, and I am looking forward to future versions :)
May. 11, 2012
Great artwork, simple gameplay, short & sweet. Five stars!
Mar. 27, 2012
Nice artwork, however no load/save and slooooooooooooooooooow movement are big drawback. Please fix that, I'd love to play this.
Nice idea and good atmosphere, however there are problems with the clicking that are frustrating. Keep up the good work!
Sep. 10, 2010
Awesome game, thanks for the effort!
Apr. 16, 2008
This game, as many others in Puzzle genre, begins as a puzzle and then develops into a pixel-precision-level arcade (eg Fold). I feel cheated.
Apr. 15, 2008
The game needs the following fixes: 1) to be able to just leave the ball without hitting it once you take it 2) to be able to abort ball after it landed (this is frustrating when you practice and have to quit round and come again to the same level in order to practice the starting hit) 3) to be able to finish (not quit) round in a single click after you made your achievement and not go through quit hole again and again
Apr. 11, 2008
too crippled to play.
Apr. 09, 2008
excellent game, as usual mateusz doesn't dissapoint
Mar. 27, 2008
Game concept is nice. The battle part is not very good and quickly becomes boring. Once you get the strongest units there is no need for hero to engage at all. Overall it is too easy, you struggle only until you capture your first town.
Mar. 26, 2008
Definitely the best submachine game. Great work!
Mar. 25, 2008
Great atmosphere, good game.
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