At level 75, they say they are going to send a bunch of ballons and pretty much make you lose... they said that at baloons tower defence 4 and I passed... but they actuly ment it this time. O-o
haha, holden hacker nub didnt beat anything else. He's obviusly a hacker or else he would have attempted monkey lane deflation, since he SHOULD have all tower upgrades by now... ttly troll'd. (Ttly=totaly, incase there are computer/internet newbies on.)
Kallim, sometimes those 5- songs end up being realy good songs with trolls rating them, or 2/5 people like them, and sometimes you will be one of the 2/5 that likes it.
How to beat mission 14:Get best tank, frost nova, zues buster, mini gun. use the mini gun on anytrhing small to make it go slower, so you can get ready to fire frost nova, use zues buster VERY often to kill large masses of enemies. wave six requires very strategic use of frost nova and mini gun.
You can't let yourself be surrounded in the upper levels, or you will DIE, becuase roundhouse=easy dodge and combo punch doesnt do much without a combo move.
I must take out the adamantium wall of doom!!! Trial 1: *Shoots adamantium with minigun* Result: FAIL. Trial 2: *Uses sith eletricity power to try to disintigrate the wall.* Result: EPIC FAIL. Trial 3: *gets realy mad at the last 2 fails, picks up a sword, and hacks away at the wall.* Result: EPIC WIN!!! *Nyan cat rebuilds the evil wall.* NUUUUU!!!!!
When in doubt, pour turrents into the area! They'll get the creeper pretty good. Plus, turrents are made to survive small doses of creeper infection so they can blast from there easier. the more turrents you have, the faster or funnier you can complete a level. Pretend to be a comander of an enemy force, sending in waves to test the creeper. Make sure your liberation ship is out of trouble while your guns are away. Keep some turrents nearby the ship incase the other turrents run out of power or explode and fail to push the creeper back. Keep moving your marine turrents! Even dare yourself to put the built turrents into the creeper! Hell, make the creeper go into a major power farm for a fun challenge! Delete guns that are fighting for an extra story line of your own! I hope these tips help you have extra fun and make a challenging experience for you.
The only way to get past one day for this game is to leave it on, and go to your job while it's on. If you don't have a job, then get a job, or be forever bored.
Ice mage's instant ice is way to over powered, the frost lasts long enough to cast another instant ice, so the enemy can just spam that and be the winner... given they have enough mana.
The front of the panzer IV is way too powerful for the M4 sherman tank, the back armour of the panzer IV is as good as the sherman's front armour, but the sides of the pazer are PATHETIC, so flank panzers or get blown up.
Mission details: Operation (crosses out operation) "Peace and quiet". Hey kid, lately you've been aiding this war amazingly. So I decided to give you a small brake. I'm sending you to a small, far away outpost. There's been no activity there for weeks, so just sit back and relax. 2 problems. 1. aiding this war amazingly my arse, I've been the last guy standing every battle, destroying entire outposts while your pathetic men get killed the first 5-30 seconds of the raid. You call that amazingly? I call that over-perfectly. 2. small oupost in the middle of nowhere, that is right beside an ENEMY outpost 30 feet away. you guys must realy be paying each other alot of money or both... nevermind, i mean OUR outpost would be eliminated and I would, once again, have to reclaim the land.
http://www.kongregate.com/games/ajs11893/falling-sands?field=578133