I like the new maps... they're simply bigger... better... and great for survival/ classic games. plus, I used to stroll over new maps for hiding spots, secret passes, even destroyable windows (A fresh feature for CsPortable.) My favorite is the huge test007 winter city-wilderness themed map. There are endless possibilities, and there is still more to find there. I do hate one map though... Homer_house... It's just really small... The rooms are horrible... The bomb spot is horrible... It's just not good... Also, I remember an Italian-themed map which permanently attracted my attention... it's the reason I play, because I know the maps are larger than they used to be. (Obviously aimed against toystory_v1 original map)
yeah, totally an issue... I don't know how to get around that issue. I think the best way to handle it is probably either build games that support between 1 and 16 players, and also to have sort of event based games where people show up and play.
Ok guys, if you don't have all achievements (A common problem), restart the game, then try all paths six times. It will be super-annoying, but it helped me get the final badge.
I guess then general got bored of sitting and waiting all day in strike force 1, so he finally decided to get off his lazy but and show the rest how to do it. :P
Infinite double jump: Press shift for slow time, press space and up and you'll jump. you can do this an infinite number of times in a single jump (since space is ninja float, you'll fly up. since you let go early, you'll keep flying up. Hold shift for assurance that this works. master'd it? do it without shift. :D)
Well stump, I'd try to listen, but apparently I can only here my instrumental solo (Count down to second #1) because this game is too heavy for this dinosaur, which can't focus all these instruments. It can hardly synchronize mine. Heck... my head can barely synchronize it...
Concept and idea is ok. simply driving in the intent of earning money to drive faster and better, bat one problem: The steering is WAY too sensitive. It goes all out ,which is ok (being a drifter in racing games), but I want some control. maybe an option that helps you turn less? anyways, goodluck.
Common issues stated:1.) Mass-explosion=lag, no matter how good your computer. 2.)Multiplayer requested. 3.) Upgrade prices have unreasonable jumps (like 50000 boins strait to 500000 boins... which I agree with 100%)
Result:Sean acknoledges and is probably working on alpha testing, since such things will require bug fixes. Plus, anti-hacking (new systems are usually fragile like that.) And Lag is a simple problem that is hard to fix without totally wrecking something. One at a time, with accuracy. :P Sloppy updates will result in sloppy comments later. :P
So... the knight's name in the last game was whitney? Too bad. We worked so hard, so viligantly, all just to get thrown off a ledge and killed. So we have to make a champ out of another random guy that wants to be king? I say TO ARMS MY RANDOMLY GENERATED MAN! WE HAVE A WORLD TO CONQUER!
The cat in this game isn't the cat god. The cat in this game is the cat god's nephew. Opvious since he keeps disintegrating when every comes at once to kill him.
yeah, totally an issue... I don't know how to get around that issue. I think the best way to handle it is probably either build games that support between 1 and 16 players, and also to have sort of event based games where people show up and play.