If you are stuck at the row of spikes, remember you need the Dash ability to get past it (since it's possible to get to that part without said ability). And as Piggyi already mentioned, you can "press S very lightly to do a small enough jump so you don't hit the top spikes (you also need to press forward lightly) and can easily get through with a dash afterwards". Good luck!
That wall-jumping sequence is tough, but keep in mind you don't need to do it too fast as the girl slides very slowly once she hits a wall. Be patient, don't jump too early and eventually you will do it. This is a cool little game by the way, glad to see it here.
My first try in 1 round Insane: 241 seconds. Second try: 58 seconds. Third try: 11 seconds. Good luck on your next project, Tuo. Hopefully your stencyl games and demos help other devs.
Actually finished this, I know I'm late but wanted to do it anyway. It's more of a showcase of Stencyl programming so hopefully developers can take something from this. There hasn't been many Stencyl games lately.
Thanks for your tutorials, Abi. They gave me some basic programming knowledge, despite no previous experience. And while I might not become a game developer, I'm sure others will benefit even more from them. Good luck with your life, you will be missed.
Thanks for yet another nice tutorial Abi, and for continuing the series. Now if only I could draw decent sprites my simple game would be even better. Looking forward to the next one :).
Aye, it's tough to be a developer, artist, coordinator, publisher, designer, and everything else all at once, isn't it? :P Best advice I can give is to make a game that has potential and then find someone who wants to work with you. Perhaps see if they want to do a revenue split system. I've used DeviantArt before to find artists, but be prepared to spend at least a bit for the help ;).
A rather interesting timewaster for a non-native English speaker like me, I enjoy learning new words (didn't know goads for example). It's worth mentioning this was made for the August Mochi contest, which had "too cool for school" and "single input device" as themes. Good luck!
This is superior to the original "Mr. Goldfish" in every way, great job. Very polished for a Stencyl game too. For new players, try to upgrade Start Health and Multiplier to level 4 or 5 first, the bonus help a lot. Try to save exp to upgrade more levels at once, focus on Mine Creation/Oil Creation/Poison Speed. Good luck!
Thanks Cyc :). Also, some good hints there. I will add one of my own: if you swim close to the acid, you can get an "acid surfing" bonus, which can quickly rack up EXP if you are good at it.
It was a challenge to make a game in such a limited time with that theme, but I like the result. The level up system is interesting and could expanded in a reboot. For example, different ship forms and more enemies as you increase your score. Good luck in the contest!
Ah, my game looks more complete now. It's running pretty well too, which is nice. This tutorial was also easier to follow, compared to the previous one. Thanks Abi.
I'm trying to balance the line between really explaining concepts and the best way of doing things as well as making it accessible. I'm glad the balance is starting to work :).
Thanks for another nice tutorial. It was more complicated to follow than the first one, but the screenshot at the end (slide 44) helped a lot. Good luck Abi, will be waiting for Tutorial 3.
Aye, that was one of the reasons why this tutorial took a while: jumping itself has been known to stump many programmers, including some vets I know. It's tough to take a difficult idea and make it simple to understand... glad the end helped :)
This tutorial was very helpful. I had zero programming experience and was still able to make a very simple test game with it. Now I plan to learn how to make better graphics and understand more about the coding itself. Great job Abi, and good luck to all developers!
Nice conversion of a classic game, good job. Some comments: 1) I would suggest some very basic instructions for those who never played Minesweeper or haven't played it in a long time. For example, what do the numbers mean, or that you are supposed to locate mines without clicking on them to win. 2) A pause button would be good, as khixan mentioned. However someone could abuse it to study the board, like you said, but could also simply screenshot the game before pausing if you "hide" the screen while paused. Maybe the solution would be a "quick pause", lasting only some seconds? It would give enough time to reply in the chat.
Ah yes, figured most people have played Minesweeper before... will try to add instructions. Am also looking into implementing the pause. If someone wants to screenshot the game and keep pausing, that's rather hardcore... :P EDIT: There actually IS a pause that I forgot about. Just press the scores button. That will pause your game :) EDIT 2: Pause added!
Nice to see Mr. Goldfish finally here, it was a fun game to test. I like the small details, such as the fish changing when you get more lives, or the game over messages. It gets rather difficult after reaching 10k score, good luck to all players! 5/5, thanks for this release.
Thanks! I think I'll hold off on "The Valley Rule", but future games will probably be up on here. :)