Ugh. Let me hold the button down to "click". Have it fire a certain number of times a second and done. If you must use that mechanic (and make "click x number of times" a quest goal! Argh.).
Can I zoom out so I don't have to scroll so much? Also, it would be great is every "next" or some proportion of them (3x for mining, 2x for transport, 2x for brickmaking, or whatever) would make the workflow optimal. Cute game!
On the foods active in the restaurant (and in the kitchen), I'd like to see a line at the bottom of the section with a total of your bonuses (multipliers) for each of them. That would help make decisions later on, when the quantities of the items varies wildly.
Protein smoothie, JacenWindu. ;)
Also, 86COM, does a restaurant not get penalized if you're serving, say, fast food and premium or meat and vegan? If not, that would be a nice complexity. There would need to be more dishes, though.
This game is so cute. More content, please. :)
I should be able to assign an item to a crafting slot from the inventory screen, since I often want to make more of something that I have some of, for fusion. Ugh. Just get it together already, devs, with the QoL stuff.
Hello! Next patch includes some QoL upgrades such as being able to ctrl+click on nearly every item to craft it from any screen. It's currently in testing with Patreon supporters and should be out next week!
Ugh. Let me desynthesize an item from the inventory screen, provided I have the Synthesizer built. This game needs a LOT of quality of life enhancements. It's like no one but the devs playtested it.
Ugh. Let me desynthesize an item from the inventory screen, provided I have the Forget built. This game needs a LOT of quality of life enhancements. It's like no one but the devs playtested it.
Needs an autoupgrader with a toggle. If I have cash, stick it into an upgrade, unless I'm saving up for a building or a gunner or whatever. Even without the toggle, an autoupgrader would still be super-useful.
Ugh. Developers, you can fix this game just by not locking the guild progression. Don't tie it to beating bosses, then if I don't have the time to look through every hero and hover over their playbook detail icons to get the tooltips, I can level up my guilds, craft and enhance better equipment, and beat the trick bosses. Please. Gah. I really want to like your game. You put so much work into it. Why make it so hard for casual players? Think on it, please. Again, please.
There are no penalties for having opposite themes, yes.