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Game comments and reviews
Aug. 27, 2011
the most elegant puzzle game i've played in a while. i was particularly impressed by the intricate level design. i can only imagine what a labyrinthine process it must have been to design those last two levels. truly sublime!
Aug. 26, 2011
pretty disappointed in kongregate for making the achievement icons spoilers in a puzzle game--i would've really liked to have puzzled those out myself. as for the game: what a nice, fresh concept. great props to the designer for being able to both accurately judge the difficulty of each puzzle, and for then ordering them in such a way that each new puzzle is neither boringly easy nor frustratingly difficult--a real tightrope walk.
Jul. 23, 2010
wittiest badge name ever! (reference to the game's state; to its star content; lack of 't' makes it self-referent; encouraging imperative to the developer) more encouragement: your game has potential. would like to see more use of movable objects to manipulate the light--after all, the game is a 'shadow game.' add mirrors to reflect/direct light? colored lights with separate corresponding on-off switches? drones that only move when lit or unlit, 'boo'-style? solar-panel switches that are toggled via light presence? as a player, i'm much more interested in the elements relating to the manipulation of light than i am playing MGS-esque sneak-around.
Sep. 14, 2009
all the UO sounds and animations are making me nostalgic ...
Sep. 05, 2009
2/5* picked the zombie, dryad, heal hero--first battle had to pay attention; subsequently: retreat till full dryad, then forward and AFK.. now after 3rd/4th win got taurens (eagerly awaiting Arthas and Illidan to stop by..) now i go AFK the whole time and the units still win. how did this game get so highly rated? am i missing something? what a snoozer. 1 * for concept and music
wishing the cursor was much more visible amidst the chaos..
Sep. 04, 2009
I agree, there should be some penalty for going slow, because its strange that in a game where you "Outrun the demolition of your city.." running into stray chairs and trash cans makes things easier for you.. my highest was 1500, then I decided to hit every junk article I could and hit 3600 first try... otherwise great game
Sep. 03, 2009
5/5 graphic/music/animation/presentation 1/5 game; more like a mildly interactive short film than a game, minus the film content.. 5/5 hands down as a kids game though.
picked up the pink thing, moved to the double elevator room to the right, accidentally jumped off screen to left and the game froze...
Jun. 22, 2009
I would have quit after earning the card if not for the engaging difficulty. Not too hard; not too easy. "Ruler" markers on the last level was a good decision. Without those it would have been cruel.
Jun. 19, 2009
@catboy357 it doesn't contradict itself. it says the game has 40 levels and features 30 addictive levels. so perhaps 10 levels were admittedly uninspired.
May. 13, 2009
switching weapons erases cooldown... so you can just hold the mouse button down and rapidly switch from plasma to rocket for a game ruining barrage
May. 04, 2009
would be nicer if the weapons were more situational and didn't make each other obsolete. after gauss shotgun, why bother with anything else? zombies also don't attack intelligently, so you can just waltz through them and they won't hit you. gets boring quick
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