I just want to mention, if you're playing this game for import to later chapters, you CAN get the 4 special keys in chapter 3 in the Aero city (forget the name). Also, remember to move most of your equipment to the party storage before your final save so that you can access it in case one of your characters don't show up in chapter 3 for a long time.
I know it's somewhat of a cliche for this game type, but a nice upgrade would have been to be invulnerable during your spinning animation (aka Screw Jump)
I'm surprised everybody is having such a hard time with the Mammoth... I thought it was the easiest boss so far. (Just use the status weakness against it)
Okay, so I have no idea what Consecrate does in this version compared to the different versions in previous Protector games. I also wish the Talents page was organized a little better. Unless you pay attention to what the icon for a new Talent looks like, you have to hover over every icon just to see what a new Talent does.
The awards that I know of:
1.Robot Got Fishy -> Get the Fishy; 2.Rocket Robot -> Finish under 20 minutes; 3.Brave Little Robot -> ???; 4.The Friendly Robot -> Finish with kills under ???; 5.Time On Your Hands -> Collect all 50 shards; 6.Fully Loaded -> Collect all upgrades; 7.Xenocide -> Kill all enemies (except snails); 8.Yay Explosions -> Blow up every red box; 9.Back At Ya -> ???; 10.Super Combo -> ???; 11.Undersea Operation -> ???; 12.Jelly Toast -> ???