Would definitely benefit from a behavior adjustment, melee leads/takes the front when moving as a group, a way to make injured characters stick to the middle of the group (maybe a customizable formation and making the group only move at the slowest members speed, on their own or getting into position still move at their full speed) aside from that it plays great
Nokium is absolutely destroyable, just takes like 40 min with upgraded laser guns, there's nothing after it but 2 extra guns. let the race to 1000 destroyed begin
if you can't get a forum on site you could always start one off site and include a link to it, the options page seems to have space for such a link. this way you could get comments on ideas like in 0.0.31 and have less horrible updates
1. reset after .96c came out, went from 6m shards to 36m, item level bonus 135->137 and income bonus ~15000->17147.39 (that translates to a bonus of ~.00047 per shard) very bad balance. 2. when demons drop min. 390 and as high as 1100 (for me atm at least) you have to expect these numbers can and will be exceeded, it's just a matter of time. 3. offline gold is miserably low still, 130 mine with upgrades and only earning 39s worth of earnings per hour, might as well not even have offline gains if they're so low
Also for balance, 1 hour of offline earnings being ~15s worth of online earnings, something's not right there, I can see a small reduction like 10%, but right now it's not even 1/100th of your online gains.
Left the game running for about 9 hours, came back and the wilds map was packed with hellhounds and it took about 3 minutes for my browser to react to a refresh command, fortunately that fixed it.
first reset, 50% bonus. second reset 25,000% bonus (stopped because the autoclicker got tired) Price to rent a room in the hotel (fully upgraded), 1.13M everything maxed around day 1 06:00 awesome. (but seriously that soft reset page needs a max button and may need some tweaking)
make the numbers for assigning trimps to jobs 1, 5, 10, 100, how it is now is horrible, and if your assign # is higher than available # just make it assign all.
Sorry about that, I'll look into fixing it!