apparently, if the opponent has 0 cards in his pack left and you try to mindgate, you get the message that you already have 8 cards (despite having lots of free space in hand)
nice graphics but too much pixel-perfext jumping involved, its often hard to tell where a character can start jumping and where it will start sliding/falling. slightly higher (1-3 pixels) jump range would ease this somewhat. walking up a ramp causes characters to jump a little, this while physically nice, can be rather hard to get used to for some players (thankfully thats not me, but it would still be easier to control he game if they didnt)
Hmm, please try pressing Reset Game from the Main Menu and see if that helps. There was an old bug as you described that I thought was resolved, perhaps it's still around!
the last was the only level I couldn't ace right off the bat (managed to after a few tries tho ^_^) nice and interesting game. simple but charming graphics. played from work so no idea about music/sound
Had to come back the next day to get the medium achievement (which I already completed but didnt get). fun game but some puzzles are faaaaaaaaaaaaaaaar from apparent (much harder to figure out what you need to do then actually solving it)
second (flying) boss appeared, threw a bomb, then flew out of the screen upwards never to return, game stuck in an infinite loop of waiting for the boss to return
the game quite often forgets to update/save/load party health, regardless of you arriving to a town, speding lots of time on the move or even dying (after you die you often load the game having 0 hp)
Hmm, please try pressing Reset Game from the Main Menu and see if that helps. There was an old bug as you described that I thought was resolved, perhaps it's still around!