I think you got it perfect with the difficulty. and shooting for the gold medals really doesn't make it harder because I felt it easier if you were going through everything quickly and smoothly.
it got to the point where "smart" trial and error just made it way faster. I don't know if that's meant to be part of the strategy but maybe there could be a way to turn off the green triangles that tell you you're right, and you'd get a "hard" achievement for doing it that way or something.
I think the unfair difficulty comes in with the spirals. I feel like I'm timing them up perfectly but I can't get out fast enough. I think the game just needs some tweaking. I get that a hard badge is supposed to be hard but I've plateaued after so many tries.
I particularly like how the developer used a minimalist style to propagate a tone of emptiness and despair. The influences from the post modernist era are clear, but he certainly seems to have crafted a game, no, an experience, that is ubiquitous in its themes and truly human in its story. Bravo, maestro. Bravo.
I have two questions, 1) does this automatically update when new badges are added? and 2.) are the percentage of badges attained based on the number of badges or the number of badge points?
Adding to mitchellwiem answer: Badges are automatically updated in the random/easy/medium/hard/imposs categories. They'll also appear in the browser and search tabs and be considered for the compare screen. Then they have to be manually sorted by genre so they can be suggested when using those buttons (action, rpg, puzzle, etc). Regarding your second question, it's based on total badges - 3 or 4 (the ones that don't work anymore, like Caesary or Battalion).
That's the BEST kind of love.