Pretty good game. It could be much better if more effort was put into the story/writing. Much of the dialogue passes by too fast to read. The parts I managed to read were filled with grammatical errors.
I'm a big fan of bridge building games and this game has potential. Not being able to move connection points is a huge minus, though. If I can't modify my bridge as I go along, it just feels frustrating to try to improve on it.
The tutorial solution is very poor. It takes forever to watch and gives very limited information. It would be a good idea to have a written (ingame) tutorial aswell, letting the players read what they need when/if they need it.
The concept has great potential, but I find myself forcing my way through most levels rather than thinking my way through. Maybe it needs to be easier to see how the doors move, without having to push them.
Moosifer, don't be silly. You don't need to be a developer to be a good critic. Looking at the games you've "developed" also shows that it takes more than a 'D' to know good from bad.
In game badge columns: 1) Flak shots fired (fire few) 2) Buildings built 3) Special raids 4) Balloons shot in a row 5) No balloon has reached 80% (etc.) of the screen 6) Enemy dropped few bombs 7) High Flak accuracy 8) Oil produced ((?) don't have it myself) 9) High prestige earned during the battle
It seems like the collision detection is slightly flawed. When juggling a big "enemy" smaller ones can pass through your fire and hit you as all the shots are absorbed by the big enemy, even when the smaller ones are closer. Still an awesome game: 5/5