Needs a better way to get that premium currency, the Daily Rewards give me about 10 a week. That would take a month just to get a new class, by then I'd have already lost interest because my Adventurer would be at 35 cap. Heck, currently I'm a level 29 and I'm not even a week in. It took hours of grinding just to get to 29 because quests ran out 8 levels ago. At this point, I'm seriously considering crafting more Ardent armor just for the exp bonus.
We need more gameplay, new areas/quests, but more importantly, less grind-y quests. You've already got Copper, why not add Gold and Silver in new areas, and create quests for them? Something as simple as 'Bring me 5 ore pieces and I'll craft you a Silver Bar" or "Get me some Gold chunks, and I'll give you this armor" would make for a change of pace from what quests are now.
Of course, this is still somewhat new, barely scratched the surface with this world. There's loads of potential in here - it's up to the dev to exploit it.
Oh my frekin gawd... I am so close. So close to that last badge but... that final level was absolutely horrible. So many dead drones...
I am torn between playing that level again and just walking away.
Hulk Drones for lyfe. They served me well. May their metallic bodies be reforged into new Hulk Drones...
Greatest ways to grind for gold: Use a boss (preferably level one). Get him to spawn. Spawn in a rhino and an impossible amount of turtles. Sit back, spawn in the occasional turtle, and watch your money skyrocket.
Beautifully done game. The graphics are great, the music is nice, and the backstories are touching. I somehow got every potion right first try (although the Liquid Inferno was really really tempting at times), and then you had to choose who to make the potion for and I felt really torn about it. Still chose the correct ending though.
Also, that Drunken Sailor cutscene was hilarious. ALL THE DRUNKEN SAILOR. ALL OF IT.
Why is it that every time I decide to rocket a balloon somehow ends up in front of me? Seriously, during that hour-long run for high scores I had, the poor dillo got whacked in the face about 50 times.
Ah, how I love this series! Now to get out of the hole I hid myself in and start updating my own wikia. I've got this unfortunate habit of starting great things and then abandoning them -_- Great work as always, Vasant! BTW, there are several typos with the past/present tenses during Tira's part that I found.
Well, that's grounds for a trilogy! New characters, new potential characters, and some story (and a tragic backstory, why'd you have to make it so sad). I will await String Theory 3!
And here I thought the series was supposed to be lighter. (as light as a game about crime scenes can be) Then again, the second one involved the king dying twice and nearly a third, so...
Interesting, so Eva didn't kill Dregg? And now the Chicken Kingdom is about to hatch their own evil plans. WHO'S THE MAIN VILLAIN ANYMORE.
These are just getting harder by the minute. I really hope it's difficulty won't go to the point I need a walkthrough. BUT OMG ITS OUT AND I LOVE IT AND YEAH. Happy belated 1 year anniversary, Medieval Cop Series!
I swear he just risked his life to get his friend's hat back. How many things could've gone wrong? Falling out of the basket, not enough fuel in midair, landing in the wrong place/position...
I feel like, along with more content, a less confusing sorting system for museum and a way to pause the breeding, we need the ability to transfer money into more science. It would also logically make sense, as how better equipment means faster research. Back to game terms, I've maxed out the gold stats pretty quickly, while I guess I have hours to go before I can get the science upgrade I need. Maybe not even a converter, just upgrades for faster science. Either way, I need a way to spend my gold and get faster science.
After reset there is gravity meta-upgrade which increases balls falling speed. Other than that - balls fall takes maybe a second.. Is that long?